Szerző: Professor J | 2009. augusztus 29., szombat @ 12:48
Az idei Blizzcon után a Diii.net frissítette saját Wikipédiájában a Class skilleket, amint lesz egy kis időnk, mi is feltesszük őket magyarul a Diablo3.hu saját Wikipediájára.Most pedig következzenek az egyes karakterek és skill ágaik ABC sorrendben. Mivel a Wizard elég részletesre sikerült ezért két részletben kapjátok meg.

BARBÁR:

Battlemaster Skill Tree:


Tier I Skills:

  • Battle Cry
  • Active skill that is a battle cry giving armor to all nearby party members.

  • Second Wind (required for Ignore Pain)
  • Passive skill that lowers damage taken when on less than 50% health.


Tier II Skills:

  • Stubborn
  • Passive skill that reduces slowing effects.

  • Enrage (required for Inspiration)
  • Active skill to increase Fury.


Tier III Skills:

  • Hammer of the Ancients
  • Active skill creating a magic hammer to smash enemies.

  • Ignore Pain (requires Second Wind)
  • Active skill reducing all damage taken and fury gained.


Tier IV Skills:

  • Weapon Throw (requires Inspiration)
  • Active skill, throwing a weapon at an enemy, hurting and slowing it.

  • Inspiration (requires Enrage and required for Weapon Throw)
  • Passive skill increasing crit chance and damage when landing a crit.


Tier V Skills:

  • Furious Charge
  • Active skill charging an enemy, and anything in front of you.

  • Retaliation
  • Passive skill that increase damage after successful block.


Tier VI Skills:

  • Cripple
  • Passive skill that slows enemy movement and attack rate.


Berserker Skill Tree:

Tier I Skills:

  • Battle Rage
  • Active skill that increases damage and Critical Hit chance for a while.

  • Bad Temper
  • Passive skill that helps gain and maintain Fury.

Tier II Skills:

  • Sprint
  • Active skill that increases movement speed.

  • Double Strike (required for Slashing Strike)
  • Passive skill that gives a chance to hit with both weapons instead of one in melee.


Tier III Skills:

  • Frenzy
  • Passive skill that increase attack speed on successful hit.

  • Threatening Shout
  • Active battle cry skill that decrease enemy damage.


Tier IV Skills:

  • Leap Attack
  • Active skill that lets the Barbarian jump, causing damage when he lands.

  • Slashing Strike (requires Double Strike)
  • Passive skill that gives a chance to strike all enemies in range.

  • Berserker State (required for Onslaught)
  • Passive skill that gives a chance to enter a Berserker state.


Tier V Skills:

  • Whirlwind
  • Active skill that turns the Barbarian into a cyclone of damage.


Tier VI Skills:

  • Wrath of the Berserker
  • Active skill that increases numerous Barbarian combat stats.

  • Onslaught (requires Berserker State)
  • Active skill that increases crit and dodge chance.

Juggernaut Skill Tree:

Tier I Skills:

  • Bash
  • Active skill that knockbacks enemy target.

  • Scavenge (required for Invigorated)
  • Passive skill increasing Health Globe drop rate.


Tier II Skills:

  • Cleave
  • Active skill that hits multiple enemies in front of the Barbarian.


Tier III Skills:

  • Revenge
  • Active skill that is an AoE with limited use that also heals the Barbarian.

  • Invigorated (requires Scavenge and required for Recovery)
  • Passive skill that gives Strength increase shen picking up a Health Globe.

  • Ground Stomp
  • Active skill that is an AoE stunning all nearby enemies.


Tier IV Skills:

  • Taunt
  • Active skill that forces monsters to attack you.

  • Bloodthirst (required for Strong Constitution)
  • Active skill that heals the Barbarian some of the damage he deals.


Tier V Skills:

  • Seismic Slam
  • Active skill that is a line AoE damaging everything in front of the Barbarian.

  • Recovery (requires Invigorated)
  • Passive skill that increase healing from Health Globes.


Tier VI Skills:

  • Earthquake
  • Active skill that creates a huge wave of damage.

  • Strong Constitution (requires Bloodthirst)
  • Passive skill that automatically regenerates health.

MONK:

Skill Tree A:

Tier I SKills:

  • Force Without Thought

  • Passive skill
  • Rank: 1/5.
  • Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 10% of your normal weapon damage.
  • Rank: 2/5.
  • Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 20% of your normal weapon damage.
  • Rank: 3/5.
  • Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 30% of your normal weapon damage.
  • Rank: 4/5.
  • Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counteract the attacker for 40% of your normal weapon damage.

Tier III Skills:

  • Seven Sided Strike

  • Mana cost: 30
  • Rank: 1/5.
  • Description: Dash at your enemies, striking six times in succession for 50% of your weapon damage. Rank: 2/5
  • Description: Dash at your enemies, striking 7 times in succession for 50% of your weapon damage.

Tier IV Skills:

  • Inner Sanctuary

  • Mana cost: 24
  • Rank: 1/5
  • Description: Creates a protected region on the ground for 6 seconds that can not be bypassed by enemies.
  • Rank: 2/5
  • Description: Creates a protected region on the ground for 7 seconds that can not be bypassed by enemies.
  • Way of the Hundred Fists

  • Combo skill. A fast series of attacks strikes enemies in front of you.
  • Rank: 1/5
  • First hit: A short range dashing attack that deals 100% weapon damage.
  • Second hit: Attack rapidly 6 times for 8% of weapon damage.
  • Third hit: Attack all enemies near the monk for 85% of weapon damage.
  • Rank: 2/5
  • First hit: A short range dashing attack that deals 108% weapon damage.
  • Second hit: Attack rapidly 7 times for 8% of weapon damage.
  • Third hit: Attack all enemies near the monk for 85% of weapon damage.
  • Rank: 3/5
  • First hit: A short range dashing attack that deals 116% weapon damage.
  • Second hit: Attack rapidly 8 times for 8% of weapon damage.
  • Third hit: Attack all enemies near the monk for 90% of weapon damage.

Skill Tree B:

Tier I Skills:

  • Crippling Wave

  • Rank: 1
  • First hit: Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.
  • Second hit: Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks.
  • Third hit: Deals 60% weapon damage. Debuffs refreshed on all targets.
  • Rank: 2
  • First hit: Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.
  • Second hit: Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.
  • Third hit: Deals 75% weapon damage. Debuffs refreshed on all targets.


Tier II Skills:

  • Exploding Palm

  • Combo Skill. A quick succession of attacks ending with the deadly Exploding Palm.
  • Rank: 1/5
  • First hit: 35% of weapon damage.
  • Second hit: 50% of weapon damage.
  • Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
  • Rank: 2/5
  • First hit: 40% of weapon damage.
  • Second hit: 60% of weapon damage.
  • Third hit: Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
  • Rank: 3/5
  • First hit: 45% of weapon damage.
  • Second hit: 70% of weapon damage.
  • Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.


Skill Tree C:


Tier I Skills:

  • Impenetrable Defense

  • Description: Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
  • Rank: 1/1
  • Mana cost: 5

 

Tier II Skills:

  • Radiant Visage

  • Rank: 1/5
  • Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.
  • Mana cost: 15
  • Rank: 2/5
  • Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.
  • Mana cost: 15
  • Rank: 3/5
  • Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.
  • Mana cost: 15

WITCH DOCTOR:

Zombie Skill Tree:

Tier I Skills:

  • Summon Zombie Dog

  • Summon a pet Zombie Dog (formerly known as Mongrel).
  • Mind and Body

  • A passive skill; regenerates mana and health.


Tier II Skills:

  • Zombie Charger

  • Summon a reckless, enraged zombie from the ground to assault your enemies.
  • Sacrifice

  • Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.


Tier III Skills:

  • Grasp of the Dead

  • Summon undead hands reach to out from the ground attacking all enemies within 8 yards of the targeted location.
  • Unrelenting Assault

  • Enables one of your Zombie Dogs to instantaneously resurrect itself upon its death.


Tier IV Skills:

  • Gargantuan

  • Summons a large zombie follower to fight for you.
  • Leader of the Pack

  • Increases spell damage by 1% for every Zombie Dog under your command.


Tier V Skills:

  • Parasite

  • Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
  • Wall of Zombies

  • Zombies emerge from the early and attack nearby monsters for 7 damage per second.


Tier VI Skills:

  • Ferocity

  • Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.

Spirit Skill Tree:

Tier I Skills:

  • Haunt

  • Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabitatng a host than when roaming looking for one.
  • Spirit Vessel

  • Replenishes your mana when consuming a health globe.


Tier II Skills:

  • Soul Harvest

  • Draw out the life of enemies to replenish your mana.
  • Rituals

  • Increase your spell power by a percentage (%) of your vitality.


Tier III Skills:

  • Spirit Sense

  • Increase damage against targets with low-health by a percentage (%).
  • Horrify

  • Don a spectral mask that horrifies enemies, causing them to run away from you.

Tier IV Skills:

  • Spirit Barrage

  • A multitude of spirit bolts bombard enemies in targeted areas.
  • Ritual of Blood

  • Whilst active, a percentage (%) of all mana costs are paid for with health.


Tier V Skills:

  • Spirit Walk

  • Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
  • Meditation

  • Your spirit spells return a percentage (%) of their mana cost over 10 seconds.


Tier VI Skills:

  • Death Pact

  • Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
  • Mass Confusion

  • Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.

Vodoo Skill Tree:

Tier I Skills:

  • Skull of Flame

  • Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.
  • Jungle Fortitude

  • Increase your Vitality by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.


Tier II Skills:

  • Hex

  • Summon a Fetish caster to cast hexes on enemies for 6 seconds.
  • Corpse Spiders

  • Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.


Tier III Skills:

  • Locust Swarm

  • Assault nearby foes with a swarm of locusts that spread to additional, nearby targets.
  • Plague of Toads

  • Release a handful of toads that deal poison damage to anybody who steps on them.


Tier IV Skills:

  • Pit of Fire

  • Call up to 4 Fetishes to bathe a region in fire.
  • Firebats

  • Launch a swarm of bats, saturated in a fiery blaze to burn targeted enemies.


Tier V Skills:

  • Acid Cloud

  • Detonate an bottle of acid in the air to damage enemies with the initial explosion and, over time for enemies who remain in it's area of effect.
  • Blood Rites

  • Increase your spell damage by consuming health globes.


Tier VI Skills:

  • Fetish Army

  • Summon an army of Fetishes to fight by your side.

Egyenlőre ez a rengeteg adat csak étvágygerjesztőnek van, a játék megjelenésésig még bőven változtathatnak rajta, ahogy az egyes Tierek követelményrendszerén is. Azt hiszem ezek alapján már lesz miről beszélgetni a Kasztok fórumaiban.

Forrás:




Eddig 4 hozzászólás történt! Én is hozzászólok!

  • #4 | Professor J szerint: 2009. augusztus 30. vasárnap @ 12:20
    Válasz | Idézet

    A barbárnál a frenzy passzív lett, nem is vettem észre eddig, na nembaj jó lesz az a WW is :)

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  • #3 | CraftyFOX szerint: 2009. augusztus 29. szombat @ 18:57
    Válasz | Idézet
    CraftyFOX

    Ja van egy 6. magyarázat is, ez hozzáadott sebzés és nem összegzett.

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  • #2 | CraftyFOX szerint: 2009. augusztus 29. szombat @ 18:54
    Válasz | Idézet
    CraftyFOX

    Én is WDokis leszek (először) valószínűleg de ezt már ezelőtt eldöntöttem.

    Viszont feltűnt néhány apróság is amin gondolom még majd változtatnak. Először is a Monknál feltűnően kevés bónuszt ad egy egy újabb szintje a képességnek (bár ha jól tudom még arról konkrétan még nemvolt szó hogy hány szintje lesz egy spellenk de mintha a 20 at már kizárták volna)azért elég gyanús hogy 1. szinten 40% 2 esen 42% 3 ason meg 44% hát azért az a 4% biztos ne mér meg 3 szintet hanem inább rakok valamelyik másik ágra ahol egyből kapok valami +20-30% ot. Szóval gondolom ezt majd még finomítják.
    A másik hiba szinté na Monknál van ahol a Way of the hundred fistnél szintén feltünően gyenge a 2 es kombó ütés a 8% os weapon damagevel és még 3 as szinten is csak 8!!! ütés, ez a 8 ütés valószínűleg attól függetlenül hogy nagyon gyors kb olyan gyorsan lesz beadva mint 1 rendes ütés (már akkor is 8 szoros gyorsulás) azonban a 8% os teljesítménnyel ez még mindig csak 64% !!!! az az akkorát sem üt vele mintha fogná és rendesen suhintana egyet a fegyverével.

    Erre most 5 magyarázatot találok hirtelen:
    1. Ez egy átverés és baromira nem éri meg(volt ilyen az 1. ben is :D )
    2. Elszámolták és javítva lesz.
    3. Valaki elírta
    4. Lesz olyan speciális helyzet amikor nagyon sok olyan gyenge szörny jön ami ellen a 8% is elég, viszont elég sok van belőle ahhoz hogy ne legyen idő gatyázni az egyenkénti leverésével.
    5. Az ütés kombo másik 2 hatásával lesz balancolva a dolog, ez a 2 es fokozat nem sokat ér de sebaj a skill így is megéri mert az 1. és a 3. aprít annyira hogy megérje.

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  • #1 | chasy szerint: 2009. augusztus 29. szombat @ 15:08
    Válasz | Idézet
    chasy

    Ahhh nekem eddig a witch doktor jön be a legjobban bárcsak kiprobálhatnám !sad !grr

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