BARBÁR:
Battlemaster Skill Tree:
Tier I Skills:
- Battle Cry
- Active skill that is a battle cry giving armor to all nearby party members.
- Second Wind (required for Ignore Pain)
- Passive skill that lowers damage taken when on less than 50% health.
Tier II Skills:
- Stubborn
- Passive skill that reduces slowing effects.
- Enrage (required for Inspiration)
- Active skill to increase Fury.
Tier III Skills:
- Hammer of the Ancients
- Active skill creating a magic hammer to smash enemies.
- Ignore Pain (requires Second Wind)
- Active skill reducing all damage taken and fury gained.
Tier IV Skills:
- Weapon Throw (requires Inspiration)
- Active skill, throwing a weapon at an enemy, hurting and slowing it.
- Inspiration (requires Enrage and required for Weapon Throw)
- Passive skill increasing crit chance and damage when landing a crit.
Tier V Skills:
- Furious Charge
- Active skill charging an enemy, and anything in front of you.
- Retaliation
- Passive skill that increase damage after successful block.
Tier VI Skills:
- Cripple
- Passive skill that slows enemy movement and attack rate.
Berserker Skill Tree:
Tier I Skills:
- Battle Rage
- Active skill that increases damage and Critical Hit chance for a while.
- Bad Temper
- Passive skill that helps gain and maintain Fury.
Tier II Skills:
- Sprint
- Active skill that increases movement speed.
- Double Strike (required for Slashing Strike)
- Passive skill that gives a chance to hit with both weapons instead of one in melee.
Tier III Skills:
- Frenzy
- Passive skill that increase attack speed on successful hit.
- Threatening Shout
- Active battle cry skill that decrease enemy damage.
Tier IV Skills:
- Leap Attack
- Active skill that lets the Barbarian jump, causing damage when he lands.
- Slashing Strike (requires Double Strike)
- Passive skill that gives a chance to strike all enemies in range.
- Berserker State (required for Onslaught)
- Passive skill that gives a chance to enter a Berserker state.
Tier V Skills:
- Whirlwind
- Active skill that turns the Barbarian into a cyclone of damage.
Tier VI Skills:
- Wrath of the Berserker
- Active skill that increases numerous Barbarian combat stats.
- Onslaught (requires Berserker State)
- Active skill that increases crit and dodge chance.
Juggernaut Skill Tree:
Tier I Skills:
- Bash
- Active skill that knockbacks enemy target.
- Scavenge (required for Invigorated)
- Passive skill increasing Health Globe drop rate.
Tier II Skills:
- Cleave
- Active skill that hits multiple enemies in front of the Barbarian.
Tier III Skills:
- Revenge
- Active skill that is an AoE with limited use that also heals the Barbarian.
- Invigorated (requires Scavenge and required for Recovery)
- Passive skill that gives Strength increase shen picking up a Health Globe.
- Ground Stomp
- Active skill that is an AoE stunning all nearby enemies.
Tier IV Skills:
- Taunt
- Active skill that forces monsters to attack you.
- Bloodthirst (required for Strong Constitution)
- Active skill that heals the Barbarian some of the damage he deals.
Tier V Skills:
- Seismic Slam
- Active skill that is a line AoE damaging everything in front of the Barbarian.
- Recovery (requires Invigorated)
- Passive skill that increase healing from Health Globes.
Tier VI Skills:
- Earthquake
- Active skill that creates a huge wave of damage.
- Strong Constitution (requires Bloodthirst)
- Passive skill that automatically regenerates health.
MONK:
Skill Tree A:
Tier I SKills:
-
Force Without Thought
- Passive skill
- Rank: 1/5.
- Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 10% of your normal weapon damage.
- Rank: 2/5.
- Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 20% of your normal weapon damage.
- Rank: 3/5.
- Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 30% of your normal weapon damage.
- Rank: 4/5.
- Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counteract the attacker for 40% of your normal weapon damage.
Tier III Skills:
-
Seven Sided Strike
- Mana cost: 30
- Rank: 1/5.
- Description: Dash at your enemies, striking six times in succession for 50% of your weapon damage. Rank: 2/5
- Description: Dash at your enemies, striking 7 times in succession for 50% of your weapon damage.
Tier IV Skills:
-
Inner Sanctuary
- Mana cost: 24
- Rank: 1/5
- Description: Creates a protected region on the ground for 6 seconds that can not be bypassed by enemies.
- Rank: 2/5
- Description: Creates a protected region on the ground for 7 seconds that can not be bypassed by enemies.
-
Way of the Hundred Fists
- Combo skill. A fast series of attacks strikes enemies in front of you.
- Rank: 1/5
- First hit: A short range dashing attack that deals 100% weapon damage.
- Second hit: Attack rapidly 6 times for 8% of weapon damage.
- Third hit: Attack all enemies near the monk for 85% of weapon damage.
- Rank: 2/5
- First hit: A short range dashing attack that deals 108% weapon damage.
- Second hit: Attack rapidly 7 times for 8% of weapon damage.
- Third hit: Attack all enemies near the monk for 85% of weapon damage.
- Rank: 3/5
- First hit: A short range dashing attack that deals 116% weapon damage.
- Second hit: Attack rapidly 8 times for 8% of weapon damage.
- Third hit: Attack all enemies near the monk for 90% of weapon damage.
Skill Tree B:
Tier I Skills:
-
Crippling Wave
- Rank: 1
- First hit: Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.
- Second hit: Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks.
- Third hit: Deals 60% weapon damage. Debuffs refreshed on all targets.
- Rank: 2
- First hit: Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.
- Second hit: Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.
- Third hit: Deals 75% weapon damage. Debuffs refreshed on all targets.
Tier II Skills:
-
Exploding Palm
- Combo Skill. A quick succession of attacks ending with the deadly Exploding Palm.
- Rank: 1/5
- First hit: 35% of weapon damage.
- Second hit: 50% of weapon damage.
- Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
- Rank: 2/5
- First hit: 40% of weapon damage.
- Second hit: 60% of weapon damage.
- Third hit: Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
- Rank: 3/5
- First hit: 45% of weapon damage.
- Second hit: 70% of weapon damage.
- Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
Skill Tree C:
Tier I Skills:
-
Impenetrable Defense
- Description: Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
- Rank: 1/1
- Mana cost: 5
Tier II Skills:
-
Radiant Visage
- Rank: 1/5
- Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.
- Mana cost: 15
- Rank: 2/5
- Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.
- Mana cost: 15
- Rank: 3/5
- Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.
- Mana cost: 15
WITCH DOCTOR:
Zombie Skill Tree:
Tier I Skills:
-
Summon Zombie Dog
- Summon a pet Zombie Dog (formerly known as Mongrel).
-
Mind and Body
- A passive skill; regenerates mana and health.
Tier II Skills:
-
Zombie Charger
- Summon a reckless, enraged zombie from the ground to assault your enemies.
-
Sacrifice
- Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.
Tier III Skills:
-
Grasp of the Dead
- Summon undead hands reach to out from the ground attacking all enemies within 8 yards of the targeted location.
-
Unrelenting Assault
- Enables one of your Zombie Dogs to instantaneously resurrect itself upon its death.
Tier IV Skills:
-
Gargantuan
- Summons a large zombie follower to fight for you.
-
Leader of the Pack
- Increases spell damage by 1% for every Zombie Dog under your command.
Tier V Skills:
-
Parasite
- Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
-
Wall of Zombies
- Zombies emerge from the early and attack nearby monsters for 7 damage per second.
Tier VI Skills:
-
Ferocity
- Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.
Spirit Skill Tree:
Tier I Skills:
-
Haunt
- Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabitatng a host than when roaming looking for one.
-
Spirit Vessel
- Replenishes your mana when consuming a health globe.
Tier II Skills:
-
Soul Harvest
- Draw out the life of enemies to replenish your mana.
-
Rituals
- Increase your spell power by a percentage (%) of your vitality.
Tier III Skills:
-
Spirit Sense
- Increase damage against targets with low-health by a percentage (%).
-
Horrify
- Don a spectral mask that horrifies enemies, causing them to run away from you.
Tier IV Skills:
-
Spirit Barrage
- A multitude of spirit bolts bombard enemies in targeted areas.
-
Ritual of Blood
- Whilst active, a percentage (%) of all mana costs are paid for with health.
Tier V Skills:
-
Spirit Walk
- Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
-
Meditation
- Your spirit spells return a percentage (%) of their mana cost over 10 seconds.
Tier VI Skills:
-
Death Pact
- Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
-
Mass Confusion
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.
Vodoo Skill Tree:
Tier I Skills:
-
Skull of Flame
- Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.
-
Jungle Fortitude
- Increase your Vitality by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.
Tier II Skills:
-
Hex
- Summon a Fetish caster to cast hexes on enemies for 6 seconds.
-
Corpse Spiders
- Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.
Tier III Skills:
-
Locust Swarm
- Assault nearby foes with a swarm of locusts that spread to additional, nearby targets.
-
Plague of Toads
- Release a handful of toads that deal poison damage to anybody who steps on them.
Tier IV Skills:
-
Pit of Fire
- Call up to 4 Fetishes to bathe a region in fire.
-
Firebats
- Launch a swarm of bats, saturated in a fiery blaze to burn targeted enemies.
Tier V Skills:
-
Acid Cloud
- Detonate an bottle of acid in the air to damage enemies with the initial explosion and, over time for enemies who remain in it's area of effect.
-
Blood Rites
- Increase your spell damage by consuming health globes.
Tier VI Skills:
-
Fetish Army
- Summon an army of Fetishes to fight by your side.
Egyenlőre ez a rengeteg adat csak étvágygerjesztőnek van, a játék megjelenésésig még bőven változtathatnak rajta, ahogy az egyes Tierek követelményrendszerén is. Azt hiszem ezek alapján már lesz miről beszélgetni a Kasztok fórumaiban.
Forrás:








Válasz | Idézet
A barbárnál a frenzy passzív lett, nem is vettem észre eddig, na nembaj jó lesz az a WW is
Válasz | Idézet
Ja van egy 6. magyarázat is, ez hozzáadott sebzés és nem összegzett.
Válasz | Idézet
Én is WDokis leszek (először) valószínűleg de ezt már ezelőtt eldöntöttem.
Viszont feltűnt néhány apróság is amin gondolom még majd változtatnak. Először is a Monknál feltűnően kevés bónuszt ad egy egy újabb szintje a képességnek (bár ha jól tudom még arról konkrétan még nemvolt szó hogy hány szintje lesz egy spellenk de mintha a 20 at már kizárták volna)azért elég gyanús hogy 1. szinten 40% 2 esen 42% 3 ason meg 44% hát azért az a 4% biztos ne mér meg 3 szintet hanem inább rakok valamelyik másik ágra ahol egyből kapok valami +20-30% ot. Szóval gondolom ezt majd még finomítják.
A másik hiba szinté na Monknál van ahol a Way of the hundred fistnél szintén feltünően gyenge a 2 es kombó ütés a 8% os weapon damagevel és még 3 as szinten is csak 8!!! ütés, ez a 8 ütés valószínűleg attól függetlenül hogy nagyon gyors kb olyan gyorsan lesz beadva mint 1 rendes ütés (már akkor is 8 szoros gyorsulás) azonban a 8% os teljesítménnyel ez még mindig csak 64% !!!! az az akkorát sem üt vele mintha fogná és rendesen suhintana egyet a fegyverével.
Erre most 5 magyarázatot találok hirtelen:
)
1. Ez egy átverés és baromira nem éri meg(volt ilyen az 1. ben is
2. Elszámolták és javítva lesz.
3. Valaki elírta
4. Lesz olyan speciális helyzet amikor nagyon sok olyan gyenge szörny jön ami ellen a 8% is elég, viszont elég sok van belőle ahhoz hogy ne legyen idő gatyázni az egyenkénti leverésével.
5. Az ütés kombo másik 2 hatásával lesz balancolva a dolog, ez a 2 es fokozat nem sokat ér de sebaj a skill így is megéri mert az 1. és a 3. aprít annyira hogy megérje.
Válasz | Idézet
Ahhh nekem eddig a witch doktor jön be a legjobban bárcsak kiprobálhatnám !sad !grr