Kezdőlap Hírek A jelenlegi konzol loot vs PC Loot 2.0

A jelenlegi konzol loot vs PC Loot 2.0

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A játékosok között keringenek mindenféle félrevezető információk a konzol vs pc adta loot témában. Lylirra ezeket próbálja meg önmagát ismételve és kiegészítve tisztázni: A konzolos verzióban már vannak a loot 2.0-ból vett elemek ilyen például az, hogy kevesebb tárgy esik összességében de azok jobb minőségűek és az is, hogy fehér itemek dropja golddá konvertálódik automatikusan (amiből a játékos csak annyit vesz észre, hogy gold esett). Minderre azért van szükség, mert a konzolon nehézkesebb az inventory menedzselése, nehezebb tárgyakat is felvenni és jobbra-balra rakosgatni. Ennek ellenére nem tartalmaz olyan elemeket a loot 2.0-ból, mint például a tuningolt legendary tárgyak. Lylirra úgy fogalmazott, hogy “a jelenlegi lootrendszer a konzolban nem ugyanaz, ami PC-re jön a loot2.0 néven, de azt sem lehet mondani, hogy semmit nem valósítottak meg belőle konzolra”. Másképpen fogalmazva nem egyezik, de nem is teljesen különbözik. Mindemellett azt is hangoztatta kedvenc community managerünk, hogy a játék fejlesztése a két platformon két külön nyomvonalon halad, de egy irányba tart. Ennek ellenére a PC a vezető platform a fejlesztések tekintetében és nem pedig fordítva amit sokan gondolnak.

I see everyone on streams and elsewhere saying the console has loot 2.0
I don’t recall blizzard ever saying this is the loot system we on PC will be getting. Can i get a link if a blizzard employee or rep ever said that? Or can i have confirmation that the console loot system is completely different from the upcoming patch’s system?
Nah, it’s not exactly the same nor is it completely different. Let me explain that further, though, since that’s kind of a vague statement.

So, in the console version, items will drop less frequently, but will typically be of higher quality. There’s a chance that when a white or gray item drops, that it will be automatically converted to gold too. These changes were made to help manage the flow of gameplay and keep players in the midst of combat (and out of their inventory screens) as much possible. Inventory management is a little more difficult on the console version than it is on the PC, where you have a mouse to quickly navigate through menus, so this was a pretty key tweak for the PS3 and Xbox 360. Crafting materials and costs were adjusted, as well, to accommodate for the fact that trading components isn’t as easy on console as it is PC. Similarly, stats on crafted items were boosted to help smooth the leveling curve and ensure that players could reliably find upgrades.

Some of these adjustments are changes we’d like to make to PC, but many of them were inspired by plans we already had for improving itemization as a part of Loot 2.0 (for example, smart drops, Legendary items that can drop at all levels, and the whole “less, but better” strategy). The console team literally took elements of Loot 2.0 and added them to the PS3 and Xbox 360 experience, and then made some additional changes they felt best suited the console environment and playstyle.

Someone already asked in a different thread why we couldn’t just get the changes that were added to console implemented for PC on their own right now, rather than waiting for Loot 2.0. That’s a fair question and does relate to your original concern, so I’ve quoted it below (because, hey, why not make a long post longer):

Something to keep in mind is that, not only does Loot 2.0 encompass a larger number of changes than those made for the console version, but it’s also intended to complement other system updates that will likely have an affect on the item game, things like skill re-balancing, Paragon 2.0, and the addition of features like Loot Runs and Nephalem Trials (which are still in development, too). While we could implement some things here and there in a very piecemeal fashion, in the end it makes more sense–to us, at least (we understand if you might disagree)–that all the components of Loot 2.0 ship together, since they’re so closely connected and are ultimately intended to support and build off one another. This does mean more of a wait, which we know isn’t the perfect scenario for a lot of players, but it also means that, when Loot 2.0 does ship, it should be a much more fleshed out and complete experience than if various features were implemented on their own.
Also, since we use staggered development (meaning, the PC and console games more or less have separate teams and development cycles), though, it’s possible that one game will receive changes before another. Over time, which game that is may switch back and forth depending on where each is in its development cycle. Even so, PC is the lead platform.

So, again: not completely the same, not completely different. The changes made to console contain elements of Loot 2.0, but the experience isn’t identical nor is it as comprehensive (also keep in mind that some tweaks were specific to console and are not currently planned for PC).

Hope that helps!

Wow, that took a lot of words to say “Console is basically LOOT 2.0 only NOW”. Minor changes for PC will take another SIX MONTHS!!!
Except that’s not really what I said. >.>

P.S. – I keep reading your name as “nektar,” which makes me want a juice box. Damnit.

Thank god someone else said it. Staggered dev.. How long did you claim there were entirely separate dev teams? The lies, and misleading information is endless with you community managers.
They are separate teams, which is why we’re able to do staggered development (i.e. PC development cycles and console development cycles are also separate, and PC development is not dependent on console development [console development is dependent on PC development to a degree, however, since PC is the lead platform]). (forrás)