Következzen a 2.0.1 PTR Patch Note:
Jelenleg nem elérhető a PTR, amint tudunk valamit értesítünk benneteket.
Letölthető és használható a PTR.
- Paragon 2.0
- Loot 2.0
- Új monsteraffixok: Frozen Pulse, Orbiter, Poison Enchanted, Thunderstorm, és Wormhole
- Új event: Cursed Chest
Anyone can create or join a Clan, and doing so will give you access to the Clan window (default hotkey N) and display your clan tag next to your name. In the Clan window, you’ll find a Members roster, a private chat channel, and a News & Info tab where Clan affairs and information can be posted for all members to read. Clans can support a large number of players with a currently undetermined cap and require an invitation to join.
In addition to Clans, players will also be able to join Communities. Like Clans, each Community has a Members roster, a designated chat channel, and a News & Info tab where stories and a Community description can be posted. While you are only able to join a single Clan, you can join multiple different Communities. Additionally, Communities can be designated as Public or Private, are organized by categories (such as Classes, Regional, and Game Type) and allow a nearly unlimited number of players, making them a great option for meeting new people outside your Clan!
New Event: Cursed Chests
Chests scattered about Sanctuary are now occasionally cursed, starting an event once they are inspected. Some chest events spawn in both Campaign and Adventure modes, while others are exclusive to Adventure mode. Like other events, completing a cursed chest event provides a small gold and experience reward. Chests offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world! Once the associated event is completed, the chest will be cleansed into a Radiant Chest, ripe for the looting!
Itemization Updates (Loot 2.0)
Treasure seekers rejoice! Loot has undergone several changes in Patch 2.0.1, all of which are designed to improve the item hunt in Diablo III. Major changes include (but are not limited to):
- Players will now occasionally find “smart drops.” Smart drops are items that drop with stats tailored to the character who found them.
- Item properties are now separated into two categories: Primary and Secondary. Primary stats are stats that have the greatest impact on a character;s power and/or survivability, while Secondary stats generally offer utility or character power in an indirect way. These stat groups will no longer compete against one another when an item is rolled.
- Stat ranges on items have been narrowed significantly (ex: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200). In addition, players can now view the stat ranges on items in their inventory by pressing and holding CTRL while an item’s tooltip is open.
- Several new stats have been added to Rares and Legendary items with the goal of supporting and/or encouraging the use of specific builds.
- All Legendary items have been reworked with one or all the above points in mind.
- Paragon levels are now account-wide and shared across all characters. However, Paragon levels are tracked independently for Hardcore and Normal mode characters.
- In addition, there is no longer a cap on Paragon levels; they may be gained infinitely.
- Bonuses gained upon achieving Paragon levels have been redesigned. Players no longer gain static primary stats and Magic/Gold find. Instead, players will now earn Paragon points in four separate categories: Core, Offense, Defense, and Utility.
- With these changes in mind, the Paragon leveling curve has been updated.
- Crafting materials have been condensed into two item level tiers: 1-63 and 64-70. This change is to reduce the amount of stash space consumed by crafting materials and simplify older crafting recipes.
- In addition, crafted items will now roll with stats appropriate to the character crafting them, operating off of Loot 2.0’s smart drop system. (Note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system.)
The difficulty system has been completely revised. Normal, Nightmare, Hell, and Inferno have been removed, and this tiered system has been replaced with “dynamic difficulty,” allowing monsters to level up with your characters.
There are also now a total of five difficulty settings that players can select from at-will: Normal, Hard, Expert, Master (unlocks at level 60), and Torment (unlocks at level 70). Torment includes a difficulty slider offering an additional six adjustments to tailor your challenges.
Each level offers new bonuses and rewards, visible in the difficulty selection menu. In addition, you can now lower your difficulty setting in-game (however, increasing your difficulty still requires exiting your current game).
Several new potential affixes for elite and champion monsters have been added: Frozen Pulse, Orbiter, Poison Enchanted, Thunderstorm, and Wormhole. In addition, monster density has been adjusted across all Acts.