Még nem adtak ki hivatalos dátumot a megjelenésére, a tartalmát már megosztották velünk, íme:
As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).
You can find a list of Torment-only Legendary items right here, courtesy of Nevalistis.
What is the ETA on this fix?
We don’t have one just yet, but it is something being worked on right now. We’ll share more information on it as soon as we can, though.
So when do higher torment rift bosses start dropping more blood shards?
Well, since you brought it up let’s talk a little about that. We’re also planning on changing Rift Guardians so that they drop more Blood Shards for each level of Torment past the first (i.e. in Torment II+). For clarity, this means Rift Guardians would drop the same amount of Blood Shards as they currently do in Torment I, but starting in Torment II they would drop additional Blood Shards per each Torment slider tick. This change should arrive at the same time as the Horadric Cache change mentioned previously, which is currently scheduled for our next bug fix/balance patch (patch 2.0.5).*
*Before you crazy hooligans can ask this poor ol’ goatman again, there’s no ETA to share for this patch right now.
And what about rifts? Do you guys plan to make them also scale with torment difficulty??
As a reminder, the scaling bonus chance to find Legendaries you get for Torment I-VI slider stacks multiplicatively with the 100% bonus chance to find Legendaries while in Nephalem Rifts.
I’m pretty sure (as in 100% positive) that caches are already rolled for you once you get them. You’re only revealing them.
This is how they’re intended to work, but those items aren’t guaranteed to be smart loot. That can make it a little confusing sometimes on an anecdotal level. Personally, I’ve obtained several Strength items on my Barbarian when opening caches earned by my Witch Doctor, but most of the items in those caches had Intelligence.
Could we get more Forgotten Souls as we scale up the Torment levels?
Would be nice to see a chance for more than one at a time from Rift Bosses.
I’m starving for these things!
We don’t have any current plans to increase the drop rate of Forgotten Souls, but I can certainly pass your feedback along!
I hate seeing forgotten souls. They’re like a crap leg that you didn’t even get to roll. Why do they even drop.
They’re still pretty useful for a lot of players. Personally, I never have a lot in surplus, and always welcome them dropping. It’s also good to know that they don’t share a spot with Legendary items. If you see a Forgotten Soul drop then you can be rest assured that it didn’t take the place of a Legendary item.