Készítsetek popcornt, ugyanis egy újabb, hosszú Blizzardos kékséget olvashatunk, amiben ismét szóba kerülnek a javítási költségek, a törhető-zúzható konténerek, boss finomhangolások. Megéri elolvasni (vagy legalább mazsolázni belőle), mivel most konstruktív ötleteket is láthatunk, amire a Blizzard reakcióját is megfigyelhetjük.
1) Champion packs over Bosses – I understand why you want to push people to fight champion packs. In Diablo 2 they were almost entirely avoided for the sake of getting to the bosses faster for better loot. However you must realize that MANY people find boss fights more entertaining? It also goes against the logic of some random monster is more dangerous than the greatest battle commander in all of the burning hells! Why is blizzard adamant that players avoid bosses and fight champion mobs when the outcry (for the most part) is the opposite?
Ideally, we’d like both Champion packs and bosses to be satisfying. It’s a tricky balance to get right, though, when you consider that a) player’s gear is always improving, b) new builds and techniques are being discovered pretty regularly, and c) Champion packs are random and bosses are predictable.
In general, random content (i.e. Champion packs) tends to be more enjoyable over the long-haul because it helps to ease off some of the repetition — not just in terms of what you’re fighting and how you’re fighting it, but also in terms of seeing different environments, dungeons, and events. Predictable content (i.e. bosses) usually doesn’t have that same appeal, at least not for everyone. Not only does the environment remain the same for boss fights, but strategies can be optimized and practiced to the point of efficiency, which often makes killing bosses the path of least resistance to the greater reward. Unfortunately, in the case of bosses, following the path of least resistance can sometimes result in gameplay feeling too repetitive.
Pre-patch 1.0.3, getting a 5 stack of Nephalem Valor, doing a boss, and then resetting the game and repeating the process was considered to be most optimal. This is probably more interesting than simply doing boss runs only, but we wanted to get players out into the world and exploring more of the Acts. To encourage that, we moved some of the reward from bosses to packs. We’re pretty happy with the results of this change, but we’re also concerned that players appear to be skipping bosses completely, so it’s possible we went too far. Again, it’s a delicate balance.
Right now, we’re keeping a close eye on how players are adapting in-game to the change as well as continuously reading your feedback online.