Fluxnak, a Diablo.incgamers munkatársának volt lehetősége chatelni Max Schaeferrel a Blizzard North egykori tagjával, aki elárulta, hogy a Diablo 3 korai tervezési stádiumában még havidíjas MMOnak készült, mert egy hatalmas világot szerettek volna létrehozni, mely az online-közösségekre épült volna. Azóta természetesen rengeteget változott a játék. Szerintetek hogy lett volna jobb, ha a Diablo-ból MMO készült volna és esetleg megjelent volna, vagy a jelenlegi állapot, hogy maradt hack’slash játék? Várjuk kulturált véleményeteket.
Flux: What were Blizzard North’s plans for Diablo III, when you really got started on it back in 2001? What were you expanding from Diablo II, and in what new directions did you want to take the concept and design?
Max: We wanted to make it a bigger game. We were going the MMO route. We wanted to support many more players in the game. When I left the company in 2003 the project was still very early on; far from the point where we could have revealed anything about it publicly, since so much would still have changed. There’s lots and lots that goes in inside game companies that never hits the light of day, since projects change so much in their early iterations. We may have changed our own path radically had we kept going on it.
But at the time our thinking was to go more MMO on it. We wanted to foster big in-game communities. Not just session-based with four or eight people. We wanted more than just 4 or 8 people per game. We wanted a big overworld and a giant shared community.Flux: You’d have hosted lots of players in the same instance? Or like a perpetual world?
Max: A really big instance. Basically a perpetual world.
Forrás: