Jay Wilson nemrégiben az Atomic PC-nek adott interjújában a -“Mit lehet csinálni a D3-ban, ha level 60 lettem?”- kérdést boncolgatta. Mint az ismeretes, a monsterek Inferno szinten erősebbek, Act 1-ben 61, Act 2-ben 62, Act 3-ban és Act 4-ben lvl 63-sok lesznek. Ezenkívül azt is érdemes kiemelni, hogy, mint az közismert, lesznek csak Inferno nehézségi fokon eső tárgyak, ám a bizonyos tárgyak, tier setek, csak Act 1-ben, Act 2-ben, Act 3-ban vagy éppen Act 4-ben eshetnek. Szóval nem fogunk unatkozni azt hiszem, mire mindenki megtalálja magának az ideális felszerelést.
Well, one of the things we focused on with Diablo, these have all been cooperative games; they’ve always had a server/client architecture. For Diablo 2, its end-game was always about adding multiple difficulties, but the problem is that player power eventually overwhelms the challenge of the game, to the point where the only point of going on was sheer tenacity. A player good say ‘Look, I’ve made it to level 99!”, which is, like, crazy dude… It was a time investment, but one without any real challenge or fun.
So one of the things we focused on for Diablo 3 – and we weren’t interested in making super long gruelling levelling up process – what we wanted was, the fun stuff, searching for gear, and fighting against monsters who are challenging. So we created a fourth difficulty that we call Inferno that is ALL max-level. Max-level for a player is level 60, and so all the monsters at the start of Inferno are level 61, in Act Two they are level 62, in Three and Four they’re level 63. And there are items that ONLY drop at level 61, at level 62 and so on; and they’re not small number! There’s a whole tier of armour in each one.
So even to be able to play viably in Inferno, you’re going to have to play and fight in Hell for a little while, to get your items up to the quality so that you’ll be able to fight through. And then to move from Act to Act you’ll need to do that. We just wanted to take the idea of what was fun about Diablo, and make it challenging so that it would stay fun, and put the the time investment into more combat and loot-hunting, and less into meaningless time-investment to prove that you’re more committed than your friends.