Adatbányász infók III: Skillek

Dyingsoul . Béta, Hírek, Patch 1639

Az újabb skill változtatásokról is vannak adatbányászott infónk: Minden kasztot változtattak valamilyen szinten. A legtöbb változtatáson -nem meglepő módon- a játék legfrissebb karaktere a Crusader ment át. Készítsetek popcornt mert a lista nem rövid!

 

Barbarian

Name Old New
Ancient Spear – Advanced Tooltip Cost: 15 FuryThrow a spear that pierces enemies and deals 300% weapon damage. Cost: 15 FuryThrow a spear that pierces enemies and deals 350% weapon damage.
Ancient Spear – Boulder Toss Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended. Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
Ancient Spear – Jagged Edge Increase the damage to 405% weapon damage. Increase the damage to 435% weapon damage.
Frenzy – Advanced Tooltip Generate: 3 Fury per attackSwing for 115% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. Generate: 4 Fury per attackSwing for 115% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
Bash – Instigation Generate 3 additional Fury per attack. Increase Fury generated to 9.
Ground Stomp – Advanced Tooltip Generate: 15 Fury
Cooldown: 12 secondsSmash the ground, stunning all enemies within 12 yards for 4 seconds.
Generate: 15 Fury
Cooldown: 12 secondsSmash the ground, stunning all enemies within 14 yards for 4 seconds.
Ground Stomp – Trembling Stomp Enemies in the area also take 540% weapon damage. Enemies in the area also take 540% weapon damage as Fire.
Hammer of the Ancients – Birthright Critical Hits have a 10% chance to cause enemies to drop treasure or health globes. Critical Hits have a 10% chance to cause enemies to drop a health globe.
Seismic Slam – Advanced Tooltip Cost: 30 FurySlam the ground and cause a wave of destruction that deals 550% weapon damage to enemies in a 45 yard cone and knocks them up. Cost: 30 FurySlam the ground and cause a wave of destruction that deals 550% weapon damage to enemies in a 45 yard cone and knocks them up into the air.
Weapon Throw – Advanced Tooltip Generate: 5 Fury per attackHurl a throwing weapon at an enemy dealing 115% weapon damage. Generate: 6 Fury per attackHurl a throwing weapon at an enemy dealing 135% weapon damage.
Weapon Throw – Mighty Throw Increase thrown weapon damage to 175% weapon damage. Increase thrown weapon damage to 200% weapon damage.
Weapon Throw – Balanced Weapon Increase Fury generated to 8. Increase Fury generated to 9.
Whirlwind – Advanced Tooltip Cost: 10 FuryDeliver multiple attacks to everything in your path for 275% weapon damage.While whirlwinding, you move at 66% movement speed. Cost: 10 FuryDeliver multiple attacks to everything in your path for 275% weapon damage.While whirlwinding, you move at 75% movement speed.
Whirlwind – Hurricane Pull enemies from up to 45 yards away towards you while Whirlwinding. Pull enemies from up to 35 yards away towards you while Whirlwinding.
Bloodthirst – Advanced Tooltip Each point of Fury spent heals you for 165.1484 Life.Heal amount is increased by 1% of your Health Globe Healing Bonus. Each point of Fury spent heals you for 115.60388 Life.Heal amount is increased by 1% of your Health Globe Healing Bonus.
Avalanche – Advanced Tooltip Cooldown: 30 secondsCause a massive deluge of rocks and debris to sweep across an area dealing 1600% weapon damage to all enemies caught in its path.Cooldown is reduced by 1 second for every 25 Fury you spend. Cooldown: 30 secondsCause a massive avalanche of rocks to fall on an area dealing 1600% weapon damage to all enemies caught in its path.Cooldown is reduced by 1 second for every 25 Fury you spend.
Avalanche – Glacier Giant blocks of ice hit and Freeze all enemies hit. Giant blocks of ice hit enemies for 1600% weapon damage and Freeze them.
Avalanche – Snow-Capped Mountain Cave-in from both sides pushes enemies together, dealing 2000% weapon damage over 2 seconds and Slowing them by 60%. Cave-in from both sides pushes enemies together, dealing 1600% weapon damage and Slowing them by 60% for 2 seconds.
Avalanche – Volcano Chunks of molten lava are launched at random nearby enemies, dealing 2400% weapon damage over 5 seconds. Chunks of molten lava are randomly launched at nearby enemies, dealing 3000% weapon damage over 5 seconds.

 

Demon Hunter

Name Old New
Bolas – Imminent Doom Augment the bola to deal 216% weapon damage as Arcane to the enemy and 149% weapon damage as Arcane to all other enemies within 14 yards, but increases the explosion delay to 2 seconds. Augment the bola to deal 216% weapon damage as Fire to the enemy and 149% weapon damage as Fire to all other enemies within 14 yards, but increases the explosion delay to 2 seconds.
Multishot – Burst Fire Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160% weapon damage as Physical. Each time you fire, generate a poison burst that damages nearby enemies within 12 yards for 200% weapon damage as Poison.
Preparation – Punishment Restore 125 Hatred for 25 Discipline. Preparation has no cooldown. Restore 100 Hatred for 25 Discipline. Preparation has no cooldown.
Caltrops – Carved Stakes Reduce the cost of Caltrops to 4 Discipline. Reduce the cost of Caltrops to 3 Discipline.
Smoke Screen – Choking Gas You also leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds. You also leave behind a cloud of gas that deals 700% weapon damage as Poison to enemies in the area over 5 seconds.
Impale – Ricochet The knife ricochets to 2 nearby enemies within 20 yards of each other. The knife ricochets to 2 additional nearby enemies within 20 yards of each other.
Archery – Advanced Tooltip Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred generation
Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second
Vengeance – Dark Heart Vengeance pours out of you, continuously dealing 300% weapon damage per second to enemies around you. Vengeance pours out of you, continuously dealing 325% weapon damage per second to enemies around you.
Vengeance – Personal Mortar Launch 2 grenades at random enemies outside melee range every attack for 150% weapon damage each. Instead of Homing Rockets, launch 2 Grenades at random enemies outside melee range on every attack that explode for 135% weapon damage each as Fire.
Vengeance – Side Cannons Heal for 6% of maximum life each second. The side guns are powered up into slower-firing cannons that deal 150% weapon damage and heal you for 1.5% of maximum Life per enemy hit.
Companion – Spider Companion Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by % for seconds.Passive: Summons a spider companion that attacks enemies in front of her for % weapon damage as Physical.The spider’s attacks Slow enemies by % for seconds. Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by % for seconds.Passive: Summons a spider companion that attacks enemies in front of him for % weapon damage as Physical.The spider’s attacks Slow enemies by % for seconds.
Companion – Ferret Companion Active: Instantly pick up all health globes and gold within 60 yards.Passive: Summons a pair of ferret companions that each attack for % of your weapon damage as Physical.The ferrets collect gold for you and increase gold found on monsters by %. Active: Instantly pick up all health globes and gold within 60 yards.Passive: Summons a pair of ferret companions that each attack for % of your weapon damage as Physical.The ferrets collect gold for you, increase gold found on monsters by %, and increase your movement speed by %.

 

 

Monk

Name Old New
Deadly Reach – Advanced Tooltip Generate: Spirit per attackProject lines of pure force over a short distance for 106% weapon damage as Physical.Every third hit has a 10% chance to knock up enemies. Generate: Spirit per attackProject lines of pure force over a short distance for 106% weapon damage as Physical.Every third hit has a 10% chance to knock enemies up into the air.
Deadly Reach – Foresight Every third hit also increases the damage of all your attacks by 10% for 30 seconds. Every third hit also increases the damage of all your attacks by 15% for 3 seconds.
Deadly Reach – Piercing Trident Increases knock up chance to 20% and the second and third hits gain increased area of effect. Increases chance to knock enemies up into the air to 20% and the second and third hits gain increased area of effect.
Crippling Wave – Mangle Increase damage to 216% weapon damage as Physical. Increase damage to 216% weapon damage as Fire.
Seven-Sided Strike – Advanced Tooltip Cost: 50 Spirit
Cooldown: 30 secondsDash rapidly between nearby enemies, dealing 2477% weapon damage over 7 strikes.
Cost: 50 Spirit
Cooldown: 30 secondsDash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.
Seven-Sided Strike – Sudden Assault Teleport to the enemy and increase damage dealt to 2777% weapon damage over 7 strikes. Teleport to the enemy and increase damage dealt to 6477% weapon damage over 7 strikes.
Seven-Sided Strike – Pandemonium Enemies hit by Seven-Sided Strike have a 77% chance to be stunned for 7 seconds by each hit. Enemies hit by Seven-Sided Strike have a 100% chance to be stunned for 7 seconds.
Seven-Sided Strike – Fulminating Onslaught Each strike explodes, dealing 477% weapon damage as Holy in a 7 yard radius around the enemy. Each strike explodes, dealing 977% weapon damage as Holy in a 7 yard radius around the enemy.
Blinding Flash – Faith in the Light For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 50% additional weapon damage as Holy. You deal 29% increased damage for 3 seconds after using Blinding Flash.
Blinding Flash – Replenishing Light Each enemy you Blind restores 10 Spirit. Each enemy you Blind restores 7 Spirit.
Blinding Flash – Soothing Light Allies within the Blinding Flash have their Life per Second increased by 2394.6518 for 3 seconds. The heal amount is increased by 90% of your Life per Second. Allies within the Blinding Flash have their Life regeneration increased by 2394.6518 for 3 seconds. The heal amount is increased by 90% of your Life per Second.
Chant of Resonance – Advanced Tooltip Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned.
Near Death Experience – Advanced Tooltip When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.This effect has a 60 second cooldown.When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%. When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.This effect may occur once every 60 seconds.When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
Transcendence – Advanced Tooltip Every point of Spirit spent heals you for 165.1 Life.Heal amount is increased by 1% of your Health Globe Healing Bonus. Every point of Spirit spent heals you for 50 Life.Heal amount is increased by 0.4% of your Health Globe Healing Bonus.
Seize the Initiative – Advanced Tooltip Your Armor is increased by 50% of your Dexterity. Your Armor is increased by 30% of your Dexterity.
Unity – Advanced Tooltip Didn’t Exist! Each ally affected by your Mantras increases your damage by 5% and has 5% increased damage.
Mantra of Healing – Advanced Tooltip Didn’t Exist! Cost: 50 SpiritActive: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.Passive: You and your allies within 60 yards gain 826 increased Life regeneration. The heal amount is increased by 30% of your Life per Second.

Only one Mantra may be active at a time.

Mantra of Healing – Sustenance Didn’t Exist! Passive: Increase the Life regeneration granted by Mantra of Healing to 1651 Life per Second.Heal amount is increased by 30% of your Life per Second.
Mantra of Healing – Boon of Inspiration Didn’t Exist! Passive: Mantra of Healing also heals 550.5221914 Life when hitting an enemy. Heal amount is increased by 20% of your Life per Hit.
Mantra of Healing – Heavenly Body Didn’t Exist! Passive: Mantra of Healing also increases Vitality by 10%.
Mantra of Healing – Circular Breathing Didn’t Exist! Passive: Mantra of Healing also regenerates 3 Spirit per second.
Mantra of Healing – Time of Need Didn’t Exist! Passive: Mantra of Healing also increases resistances to all damage types by 20%.
Mantra of Evasion – Advanced Tooltip Didn’t Exist! Cost: 50 SpiritActive: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds.Passive: You and your allies within 60 yards gain 17% increased Dodge Chance.

Only one Mantra may be active at a time.

Mantra of Evasion – Backlash Didn’t Exist! Passive: Mantra of Evasion also grants you a chance to create a burst of flame, dealing 35% weapon damage as Fire to all nearby enemies when dodging an attack.This skill is affected by your characters: Attacks per second (set to 1 for example above)
Mantra of Evasion – Perseverance Didn’t Exist! Passive: Mantra of Evasion also reduces the duration of all control impairing effects by 20%.
Mantra of Evasion – Hard Target Didn’t Exist! Passive: Mantra of Evasion also increases Armor by 20%.
Mantra of Evasion – Wind through the Reeds Didn’t Exist! Passive: Mantra of Evasion also increases movement speed by 10%.
Mantra of Evasion – Divine Protection Didn’t Exist! Passive: Mantra of Evasion also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds.Each target may be protected by this effect once every 90 seconds.
Mantra of Retribution – Advanced Tooltip Didn’t Exist! Cost: 50 SpiritActive: Increase the amount of damage dealt to 202% for 3 seconds.Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

Only one Mantra may be active at a time.

Mantra of Retribution – Retaliation Didn’t Exist! Passive: Increase the amount of damage inflicted by Mantra of Retribution to 202%.
Mantra of Retribution – Transgression Didn’t Exist! Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies.
Mantra of Retribution – Indignation Didn’t Exist! Passive: Enemies damaged by Mantra of Retribution have a 20% chance to be stunned for 3 seconds.
Mantra of Retribution – Against All Odds Didn’t Exist! Passive: Mantra of Retribution has a chance to restore 3 Spirit when dealing damage.
Mantra of Retribution – Collateral Damage Didn’t Exist! Passive: Enemies damaged by Mantra of Retribution have a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies.
Mantra of Conviction – Advanced Tooltip Didn’t Exist! Cost: 50 SpiritActive: Damage bonus is increased to 20% for 3 seconds.Passive: Enemies within 30 yards of you take 10% increased damage.

Only one Mantra may be active at a time.

Mantra of Conviction – Overawe Didn’t Exist! Passive: Increase the strength of Mantra of Conviction so that enemies take 20% increased damage.
Mantra of Conviction – Submission Didn’t Exist! Passive: Enemies affected by Mantra of Conviction take 38% weapon damage per second as Holy.
Mantra of Conviction – Dishearten Didn’t Exist! Passive: Mantra of Conviction also slows the movement speed of enemies by 80%.
Mantra of Conviction – Annihilation Didn’t Exist! Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
Mantra of Conviction – Intimidation Didn’t Exist! Passive: Enemies affected by Mantra of Conviction deal 15% less damage.

 

Witch Doctor

Name Old New
Hex – Toad of Hugeness Hex causes the enemy to Bleed for 125% weapon damage as Physical. Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical.This skill is affected by your characters: Attacks per second (set to 1 for example above)
Hex – Angry Chicken Transform into an angry chicken for up to 2 seconds that can explode for 1650% weapon damage as Physical to all enemies within 12 yards. Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as Physical to all enemies within 12 yards.
Firebomb – Pyrogeist Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds.You may have up to 3 Pyrogeists active at a time. Create a column of flame that spews fire at the closest enemy for 520% weapon damage as Fire over 6 seconds.You may have up to 3 Pyrogeists active at a time.
Soul Harvest – Vengeful Spirit Harvested enemies also take 780% weapon damage as Physical. Harvested enemies also take 630% weapon damage as Physical.
Grasp of the Dead – Advanced Tooltip Cost: 150 Mana
Cooldown: 8 secondsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 680% weapon damage as Physical over 8 seconds.
Cost: 150 Mana
Cooldown: 8 secondsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 560% weapon damage as Physical over 8 seconds.
Grasp of the Dead – Groping Eels Increase the damage done to 1000% weapon damage as Physical. Increase the damage done to 880% weapon damage as Physical.
Grasp of the Dead – Rain of Corpses Corpses also fall from the sky, dealing 525% weapon damage as Physical over 8 seconds to nearby enemies. Corpses also fall from the sky, dealing 420% weapon damage as Physical over 8 seconds to nearby enemies.
Corpse Spiders – Spider Queen Throw a jar with a spider queen that births spiderlings, dealing 1875% weapon damage as Poison over 15 seconds.You may have one spider queen summoned at a time. Throw a jar with a spider queen that births spiderlings, dealing 1575% weapon damage as Poison over 15 seconds.You may have one spider queen summoned at a time.
Locust Swarm – Advanced Tooltip Cost: 300 ManaUnleash a plague of locusts that swarms an enemy, dealing 1120% weapon damage as Poison over 8 seconds.The locusts will jump to additional nearby enemies. Cost: 300 ManaUnleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.The locusts will jump to additional nearby enemies.
Locust Swarm – Searing Locusts Engulf the enemy with burning locusts that deal 1560% weapon damage as Fire over 8 seconds. Engulf the enemy with burning locusts that deal 1480% weapon damage as Fire over 8 seconds.
Locust Swarm – Cloud of Insects Increase the duration of the swarm to deal 2240% weapon damage over 16 seconds. Increase the duration of the swarm to deal 2080% weapon damage over 16 seconds.
Zombie Charger – Lumbering Cold Zombie winter bears crawl out of the ground and run in all directions, dealing 252% weapon damage as Physical to nearby enemies. Zombie winter bears crawl out of the ground and run in all directions, dealing 252% weapon damage as Cold to nearby enemies.
Haunt – Advanced Tooltip Cost: 200 ManaHaunt an enemy with a spirit, dealing 1665% weapon damage as Arcane over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy.An enemy can only be affected by one Haunt at a time. Cost: 200 ManaHaunt an enemy with a spirit, dealing 1465% weapon damage as Cold over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy.An enemy can only be affected by one Haunt at a time.
Sacrifice – Advanced Tooltip Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.Only summoned Zombie Dogs may be sacrificed. Banish your Zombie Dogs and cause them to explode, each dealing 185% of your weapon damage as Physical to all enemies within 12 yards.Only summoned Zombie Dogs may be sacrificed.
Spirit Walk – Umbral Shock When Spirit Walk ends, your physical body erupts for 920% weapon damage as Fire to all enemies within 10 yards. When Spirit Walk ends, your physical body erupts for 750% weapon damage as Fire to all enemies within 10 yards.
Plague of Toads – Piercing Toads Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical.Adds a 5 second cooldown to Plague of Toads.This skill is affected by your characters: Attacks per second (set to 1 for example above) Mutate to frogs that pierce through enemies for 130% weapon damage as Poison.
Spirit Barrage – Advanced Tooltip Cost: 100 ManaBombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as Physical. Cost: 100 ManaBombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as Cold.
Spirit Barrage – Manitou Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 4000% weapon damage as Physical over 20 seconds. Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 2900% weapon damage as Cold over 20 seconds.
Spirit Barrage – Well of Souls An additional 3 spirits seek out other enemies and deal 65% weapon damage as Physical. An additional 3 spirits seek out other enemies and deal 65% weapon damage as Cold.
Spirit Barrage – Phantasm Summon a spectre that deals 790% weapon damage as Physical over 5 seconds to all enemies within 10 yards.You can have a maximum of 3 Phantasms out at one time. Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards.You can have a maximum of 3 Phantasms out at one time.
Wall of Zombies – Advanced Tooltip Cooldown: 8 secondsRaise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 300% weapon damage as Physical over 4 seconds. Cooldown: 8 secondsRaise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds.
Piranhas – Bogadile A giant bogadile emerges from the pool of water and bites a monster dealing 840%weapon damage. A giant bogadile emerges from the pool of water and bites a monster dealing 840% weapon damage as Poison.

 

Wizard

Name Old New
Electrocute – Surge of Power Gain 3 Arcane Power for each enemy hit.Electrocute’s damage turns into Arcane.This skill is affected by your characters: Gain 3 Arcane Power for each enemy hit.This skill is affected by your characters:
Arcane Orb – Scorch Launch a burning orb that deals up to 100% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds. Launch a burning orb that deals 100% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds.
Arcane Orb – Frozen Orb Create an orb of frozen death that shreds an area with ice bolts, dealing up to 393% weapon damage as Cold. Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold.
Blizzard – Advanced Tooltip Cost: 40 Arcane PowerCall down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area do not stack. Cost: 40 Arcane PowerCall down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
Magic Missile – Conflagrate Missiles pierce through enemies and cause them to burn for 82% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy. Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration.
Spectral Blade – Flame Blades Each enemy hit increases the damage of your Fire spells by 1% for 3 seconds. Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds.
Blur – Advanced Tooltip Decrease damage taken by 20%. Decrease damage taken by 17%.
Prodigy – Advanced Tooltip When you cast a Signature spell, you gain 4 Arcane Power.The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
When you cast a Signature spell, you gain 5 Arcane Power.The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Arcane Dynamo – Advanced Tooltip When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Black Hole – Absolute Zero Each enemy hit increases the damage of your Cold spells by 4% for 10 seconds.Black Hole’s damage turns into Cold. Each enemy hit increases the damage of your Cold spells by 3% for 10 seconds.Black Hole’s damage turns into Cold.
Dominance – Advanced Tooltip Killing an enemy grants a shield that absorbs 4954.452 damage for 5 seconds. This effect can stack up to 10 times.Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. Killing an enemy grants a shield that absorbs 2477.226 damage for 3 seconds. This effect can stack up to 10 times.Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
Audacity – Advanced Tooltip You deal 20% additional damage to enemies within 15 yards. You deal 15% additional damage to enemies within 15 yards.

 

Crusader

Name Old New
Sweep Attack – Gathering Sweep Increase the range of the arc to 28 yards. All enemies caught in the arc are pulled toward you. Increase the range of the arc to 18 yards. All enemies caught in the arc are pulled toward you.
Sweep Attack – Holy Shock For every enemy hit, you will heal for 412.871 Life. Heal for 412.871 Life for each enemy hit.
Sweep Attack – Trip Attack Enemies hit by the sweep attack have a 50% chance to be tripped, stunning them for 2 seconds. Enemies hit by the sweep attack have a 50% chance to be tripped and Stunned for 2 seconds.
Sweep Attack – Frozen Sweep The flail becomes frozen, enemies hit by it have a 20% chance to be chilled for 3 seconds. These chilled enemies take 20% more damage. The flail becomes frozen, and enemies hit have a 100% chance to be chilled, Slowing them for 3 seconds.
Falling Sword – Rise Brothers You land with such force that 3 Avatars of the Order are summoned forth to fight by your side for 5 seconds. Each Avatar will attack for 100% of your weapon damage as Physical. You land with such force that 3 Avatars of the Order are summoned forth to fight by your side for 5 seconds. Each Avatar attacks for 100% of your weapon damage as Physical.
Falling Sword – Rapid Descent Reduce the cooldown by 1 seconds for each enemy hit. Reduce the cooldown by 1 seconds for each enemy hit by Falling Sword.
Falling Sword – Flurry A flurry of swords is summoned at the impact location, dealing 100% weapon damage to monsters caught in the flurry, and hurling monsters around and incapacitating them for 1 seconds. A flurry of swords is summoned at the impact location, dealing 100% weapon damage, hurling enemies around and incapacitating them for 1 seconds.
Fist of the Heavens – Advanced Tooltip Cost: 30 WrathCall forth a pillar of lightning from the heavens that explodes, dealing 440% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward, dealing 320% weapon damage to enemies through whom they pass. Cost: 30 WrathCall forth a pillar of lightning from the heavens that explodes, dealing 440% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 320% weapon damage as Lightning.
Fist of the Heavens – Heaven’s Tempest Summon a lightning storm that covers a 8-yard radius for 3 seconds, dealing 25% weapon damage per second to enemies who pass underneath it. Summon a lightning storm that covers a 8-yard radius for 5 seconds, dealing 25% weapon damage per second to enemies who pass underneath it.
Fist of the Heavens – Reverberation The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 60% for 3 seconds. The bolt detonates with a shockwave on impact, causing all enemies hit to be knocked away from the blast and Slowed by 60% for 3 seconds.
Fist of the Heavens – Fissure Creates a fissure of lightning energy that deals 340% weapon damage to nearby monsters. If there is another fissure nearby, powerful lightning will arc between them. Creates a fissure of lightning energy that deals 340% weapon damage to nearby enemies. If there is another fissure nearby, powerful lightning will arc between them.
Fist of the Heavens – Divine Well The holy bolts crackle with holy lightning and will zap enemies within 20 yards as they travel, dealing 12% weapon damage as Holy. The holy bolts crackle with holy lightning and zap enemies within 20 yards as they travel, dealing 12% weapon damage as Holy.
Fist of the Heavens – Retribution Hurl a fist of fire and lightning which pierces through your enemies, dealing 350% weapon damage as Lightning, and exploding at your target dealing 150% weapon damage as Lightning to enemies within 8 yards.The explosion creates 6 piercing charged bolts that crawl outward, dealing 350% weapon damage to enemies they pass through. Hurl a fist of fire and lightning that pierces through your enemies, dealing 350% weapon damage as Lightning, and exploding at your target, dealing 150% weapon damage as Lightning to enemies within 8 yards.The explosion creates 6 piercing charged bolts that crawl outward, dealing 350% weapon damage to enemies through whom they pass.
Steed Charge – Advanced Tooltip Cooldown: secondsMount a celestial war horse that allows you to ride through enemies unimpeded for 2 seconds. Cooldown: secondsMount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds.
Steed Charge – Ramming Speed The war horse now deals 350% weapon damage per second and knocks away enemies through which you ride. The war horse deals 350% weapon damage per second and knocks away enemies through which you ride.
Steed Charge – Endurance Increases the duration to 4 seconds. Increase the duration to 4 seconds.
Steed Charge – Rejuvenation While riding the War Horse you will recover 10% of your Life. While riding the war horse, you recover 10% of your maximum Life.
Steed Charge – Nightmare The War Horse is consumed with righteous fire, scorching all who walk in its path for 600% weapon damage as Fire over 4 seconds. The war horse is engulfed in righteous fire, scorching all who cross its path for 600% weapon damage as Fire over 4 seconds.
Steed Charge – Draw and Quarter Bind 5 monsters near you with chains and drag them as your ride, dealing 20% weapon damage per second. Bind 5 monsters near you with chains and drag them as you ride, dealing 20% weapon damage per second.
Condemn – Reciprocate You take 50% damage while the explosion is building, which is then added to the damage of the explosion. 50% of all damage taken while the explosion is building is added to the damage of the explosion.
Condemn – Vacuum As the explosion charges up, it sucks in monsters. The closer it is to exploding, the more monsters it sucks in. As the explosion charges up, it sucks in enemies. The closer it is to exploding, the more enemies it sucks in.
Condemn – Eternal Retaliation For every monster hit by the explosion, the cooldown is reduced by 1. Reduce the cooldown by 1 second for each enemy hit by the explosion.
Condemn – Shattering Explosion The damage area is increased to 20 yards. Increase the damage radius to 20 yards.
Condemn – Unleashed The explosion now goes off instantly. The explosion now unleashes instantly.
Blessed Hammer – Advanced Tooltip Cost: 10 WrathSummon a blessed hammer that spins around you, dealing 200% weapon damage as Holy to any enemy it hits. Cost: 10 WrathSummon a blessed hammer that spins around you, dealing 200% weapon damage as Holy to all enemies hit.
Blessed Hammer – Burning Wrath The hammer is engulfed in fire and has a 25% chance to scorch the ground over which it passes. Enemies who pass through the scorched ground take % weapon damage as Fire per second. The hammer is engulfed in fire and has a 25% chance to scorch the ground over which it passes. Enemies who pass through the scorched ground take % weapon damage as Fire per second.
Blessed Hammer – Thunderstruck The hammers are charged with lightning, which occasionally arcs between you and the hammer as it spirals through the air, causing 50% weapon damage as Lightning to enemies caught in the arcs. The hammer is charged with lightning that occasionally arcs between you and the hammer as it spirals through the air, dealing 50% weapon damage as Lightning to enemies caught in the arcs.
Blessed Hammer – Limitless When the hammers hit an enemy there is a 50% chance that a new hammer will be created at the location of the monster that was hit. When the hammer hits an enemy there is a 50% chance that a new hammer will be created at the location of the enemy hit.
Blessed Hammer – Icebound Hammer The hammers are made of ice, chilling enemies they pass through and have a 10% chance to explode on impact, freezing enemies within 6 yards for 2 seconds. The hammer is made of ice, chilling enemies it passes through and has a 10% chance to explode on impact, Freezing enemies within 6 yards for 2 seconds.
Blessed Hammer – Dominion The Hammers will now orbit you as you move. The Hammers now orbit you as you move.
Blessed Shield – Advanced Tooltip Cost: 20 WrathHurl a celestial shield at enemies, dealing 280% weapon damage and 100% of shield Block Amount as damage. The shield will ricochet between 3 nearby enemies. Cost: 20 WrathHurl your shield, dealing 280% weapon damage plus 100% of shield Block Amount as damage. The shield will ricochet to 3 nearby enemies. Requires a shield.
Blessed Shield – Staggering Shield The shield becomes charged with lightning and has a 25% chance to stun the first enemy hit for 1.5 seconds. Each enemy hit reduces the chance to stun by 5%. The shield becomes charged with lightning and has a 25% chance to Stun the first enemy hit for 1.5 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned.
Blessed Shield – Shattering Throw When the shield hits an enemy it splits into 3 small fragments which bounce between enemies nearby, dealing 50% weapon damage to all enemies they hit. When the shield hits an enemy, it splits into 3 small fragments that bounce between nearby enemies, dealing 50% weapon damage to all enemies hit.
Blessed Shield – Piercing Shield The shield no longer bounces, but pierces through all enemies with a 50% chance of knocking them aside. The shield no longer bounces, but pierces through all enemies with a 50% chance to knock them aside.
Judgment – Penitence For every monster upon whom you pass judgment, you heal for 206.4355 Life per second for 3 seconds. For every enemy upon whom you pass judgment, you heal for 206.4355 Life per second for 3 seconds.
Judgment – Mass Verdict All monsters that are judged are first drawn into the center of the judged area. All enemies judged are first drawn into the center of the judged area.
Judgment – Deliberation Increases the duration of the root to 10 seconds. Increase the duration of the root to 10 seconds.
Judgment – Resolved Damage dealt to judged monsters has a 0% chance to be a Crushing Blow. Damage dealt to judged enemies has an 80% increased chance to be a Critical Hit.
Judgment – Conversion Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order, who fight by your side for 5 seconds. Each Avatar will attack for 100% of your weapon damage. Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order who fights by your side for 5 seconds. Each Avatar attacks for 100% of your weapon damage.
Shield Glare – Advanced Tooltip Cooldown: 12 secondsLight erupts from your shield, blinding all enemies up to 30 yards in front of you for 4 seconds. Cooldown: 12 secondsLight erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds. Requires a shield.
Shield Glare – Divine Verdict Blinded enemies take 20% more damage from all sources for 4 seconds. Blinded enemies take 20% more damage for 4 seconds.
Shield Glare – Zealous Glare Gain 12 Wrath for every enemy blinded. Gain 12 Wrath for each enemy Blinded.
Shield Glare – Subdue Enemies hit by the glare will be slowed by 80% for 6 seconds. Enemies hit by the glare are Slowed by 80% for 6 seconds.
Akarat’s Champion – Advanced Tooltip Cooldown: 120 secondsExplode with the power of your order gaining 100% additional Wrath generation and 25% Attack Speed for 20 seconds.The first time you take fatal damage while Akarat’s Champion is active, you will be returned to full health. Cooldown: 120 secondsExplode with the power of your order, gaining 25% increased Attack Speed and 100% increased Wrath regeneration for 20 seconds.The first time you take fatal damage while Akarat’s Champion is active, you will be returned to full health.
Akarat’s Champion – Fire Starter Damage dealt while in this form also inflicts 25% weapon damage as Fire. When you spend 20 Wrath, you explode and deal 100% weapon damage as Fire to nearby enemies.
Akarat’s Champion – Embodiment of Power Enemies within 7 yards of you will occasionally become frozen in fear for 3 seconds. Enemies within 7 yards of you have a 20% chance to become frozen in Fear for 3 seconds.
Akarat’s Champion – Rally Any time you deal damage there is a 50% chance you will reduce the cooldown of your skills by 1 second.Does not affect Akarat’s Champion. Each time you deal damage, there is up to a 50% chance to reduce the cooldown of your skills by 1 second.Does not affect Akarat’s Champion.
Akarat’s Champion – Hasteful While in the form of Akarat’s Champion, your movement speed is increased by 30%. Gain 30% increased movement speed while Akarat’s Champion is active.
Consecration – Frozen Ground The consecrated ground becomes frozen. Enemies that walk into the frozen ground have their movement speed reduced by 60% and have a 40% chance to be frozen for 2 seconds. The consecrated ground becomes frozen. Enemies that walk onto the frozen ground are Slowed by 60% and have a 40% chance to be Frozen for 2 seconds.
Consecration – Bathed in Light Increase the radius of the consecrated ground to 24 yards. Increase the radius of the consecrated ground to 24 yards and increase the amount you and your allies heal for to 2477.226 Life per second.
Consecration – Shattered Ground Enemies standing on consecrated ground will take 95% weapon damage as Fire per second. Enemies standing on consecrated ground take 95% weapon damage as Fire per second.
Consecration – Fearful Enemies standing on the consecrated ground have a 100% chance to be feared for 3 seconds. Enemies standing on consecrated ground have a 100% chance to be Feared for 3 seconds.
Bombardment – Advanced Tooltip Cooldown: 1 secondsCall in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 440% weapon damage to enemies within 12 yards of the impact zone.The bombardment continues on randomly targeted monsters nearby for the next 5 seconds. Cooldown: 1 secondsCall in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 440% weapon damage to enemies within 12 yards of the impact zone.The bombardment continues on randomly targeted enemies nearby for the next 5 seconds.
Bombardment – Barrels of Tar In place of the burning spheres, barrels of sticky tar are hurled that cover the area, slowing monsters who walk throught it by 80%. In place of the burning spheres, barrels of sticky tar are hurled and cover the area, Slowing enemies who walk through it by 80%.
Bombardment – Annihilate Each impact has a 0% chance to deal a Crushing Blow. Each impact has a 100% Critical Hit Chance.
Bombardment – Mine Field Each impact scatters 2 mines onto the battlefield which explode when enemies walk near them dealing 160% weapon damage to everything within 10 yards. Each impact scatters 2 mines onto the battlefield that explode when enemies walk near them, dealing 160% weapon damage to all enemies within 10 yards.
Bombardment – Impactful Bombardment A single, much larger ball of explosive pitch is hurled at the targeted location dealing 3950% weapon damage to everything within 18 yards. A single, much larger ball of explosive pitch is hurled at the targeted location dealing 3950% weapon damage to all enemies within 18 yards.
Bombardment – Targeted The bombardment will no longer randomly find targets nearby, it will instead continue to fall on your initial target. Instead of randomly finding targets nearby, the bombardment it will continue to fall on your initial target.
Punish – Advanced Tooltip Generate: Wrath per attackStrike your enemy for 200% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 seconds. Generate: Wrath per attackStrike your enemy for 200% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 seconds. Requires a shield.
Punish – Retaliate When you block with Hardened Senses active, your attacker takes 70% weapon damage. When you block with Hardened Senses active, you deal 70% weapon damage to the attacker.
Punish – Celerity When you block with Hardened Senses active, your attack speed is increased by 15% for 3 seconds. When you block with Hardened Senses active, you gain 15% increased Attack Speed for 3 seconds.
Punish – Rebirth When you block with Hardened Senses active, your Life per Second is increased by 990.8904 for 2 seconds. When you block with Hardened Senses active, you gain 990.8904 increased Life regeneration for 2 seconds.
Punish – Fury When you block with Hardened Senses active, your Critical Hit Chance will be increased by 15%. This chance will be removed after your next attack. When you block with Hardened Senses active, you gain 15% increased Critical Hit Chance for your next attack.
Smite – Advanced Tooltip Generate: Wrath per attackSmite enemies 15 yards away with holy chains that deal 165% weapon damage as Holy. The chains break off and strike at 3 enemies within 20 yards, each dealing 125% weapon damage as Holy. Generate: Wrath per attackSmite enemies up to 15 yards away with holy chains that deal 165% weapon damage as Holy. The chains break off and strike up to 3 additional enemies within 20 yards for 125% weapon damage as Holy.
Smite – Shared Fate The chains bind those they hit, causing them to share one another’s fate. 100% of the damage done to any bound enemy is also dealt to all other bound enemies. The chains bind those they hit, causing them to share one another’s fate. Enemies who share fate will be stunned for 2 seconds if they move 15 yards away from each other.
Smite – Reaping Your life per second is increased by 247.7226 for every enemy hit by the chains for 2 seconds. This effect can stack up to 4 times. Gain 247.7226 increased Life regeneration for 2 seconds for every enemy hit by the chains. This effect stacks up to 4 times.
Smite – Surge The range is increased to 30 yards. Increase the range to 30 yards.
Slash – Zeal For every enemy hit, your attack speed is increased by 3% for 3 seconds. This effect can stack up to 5 times. Gain 3% increased Attack Speed for every enemy hit for 3 seconds. This effect stacks up to 5 times.
Slash – Electrify The slash becomes pure lightning, and has a 25% chance to stun enemies for 1.5 seconds. The slash becomes pure lightning and has a 25% chance to stun enemies for 1.5 seconds.
Slash – Crush You have a 0% chance to deal a Crushing Blow. Slash gains 20% increased Critical Hit Chance.
Slash – Guard Your armor is increased by 5% for every enemy hit. This effect can stack up to 5 times. Gain 5% increased armor for each enemy hit. This effect stacks up to 5 times.
Provoke – Advanced Tooltip Cooldown: 20 seconds
Generate: 30 WrathTaunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
Cooldown: 20 seconds
Generate: 30 WrathTaunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
Provoke – Flee Fool Provoke no longer taunts, but causes monsters to flee in terror 8 seconds. Provoke no longer taunts, but instead causes enemies to flee in Fear for 8 seconds.
Provoke – Hit Me For 4 seconds after casting Provoke your block chance is increased by 50%. Gain 50% increased Block Chance for 4 seconds after casting Provoke.
Iron Skin – Charged Up Your metal skin is electrified, dealing 250% weapon damage as Lightning per second to enemies within 8 yards. Your metal skin is electrified, giving you a 20% chance to Stun enemies within 10 yards for 2 seconds.
Iron Skin – Reflective Skin Deal 50% of damage absorbed while Iron Skin is active back at attackers. While active, you deal 200% thorns damage to all attackers.
Iron Skin – Flash While active, your movement speed is increased by 60% and you can move through enemies unimpeded. If you take damage while Iron Skin is active, your movement speed is increased by 60% for 5 seconds and you can move through enemies unhindered.
Indestructible – Advanced Tooltip Gain 1% Armor for every 3% of Life missing. Gain 1% Armor for every 3% of maximum Life missing.
Wrathful – Advanced Tooltip Gain 50% Wrath regeneration for 3 seconds when you successfully block. Each point of Wrath spent heals you for 165.1484 Life.Heal amount is increased by 1% of your Health Globe Healing Bonus.
Finery – Advanced Tooltip Gain m60 resistance to all elements for every different color gem socketed into your gear.If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.This skill is affected by your characters: Level (set to 60 for example above) Gain m60 Strength for every gem socketed into your gear.This skill is affected by your characters: Level (set to 60 for example above)
Heaven’s Fury – Blessed Ground The ground touched by the ray becomes blessed, scorching it and dealing 975% weapon damage over 5 seconds to any enemy who walks through it. The ground touched by the ray becomes blessed, scorching it and dealing 975% weapon damage over 5 seconds to enemies who walks through.
Heaven’s Fury – Fires of Heaven The ray is focused on your shield in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 950% as Holy to all enemies it hits.The cooldown is removed. Now costs 40 Wrath. The ray is focused on your shield in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 950% as Holy to all enemies it hits.The cooldown is removed. Now costs 40 Wrath.
Justice – Sword of Justice Whenever your sword hits an enemy, your movement speed is increased by 2% for 3 seconds. This effect can stack up to 5 times. Hurl a sword of justice at your enemies. When the sword hits an enemy, gain 2% increased movement speed for 3 seconds. This effect stacks up to 5 times.
Justice – Crack When the hammer hits an enemy there is an 80% chance it will crack into 2 smaller hammers which fly out and deal 175% weapon damage as Holy. When the hammer hits an enemy, there is an 80% chance it will crack into 2 smaller hammers that fly out and deal 175% weapon damage as Holy.
Justice – Hammer of Pursuit The hammer will now seek out nearby targets and deal 200% weapon damage. The hammer seeks out nearby targets and deal 200% weapon damage.
Justice – Burst The hammer is charged with lightning and explodes on impact 25% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 seconds. The hammer is charged with lightning and explodes on impact, dealing 25% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 seconds.
Justice – Holy Bolt Throw a bolt of holy power, healing you and your allies for 330.2968495 Life whenever the bolt hits an enemy. Throw a bolt of holy power that heals you and your allies for 330.2968495 Life when it hits an enemy.
Phalanx – Advanced Tooltip Cost: 30 WrathSummon powerful avatars who charge forward to the targeted destination. Enemies caught in the path of the charge take 295% weapon damage. Cost: 30 WrathSummon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 295% weapon damage.
Phalanx – Bowmen The summoned avatars wield bows and attack enemies as they march, dealing 100% weapon damage. The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 100% weapon damage. These bowmen follow you as you move for 10 seconds.
Phalanx – Shield Charge The summoned avatars charge the target and all perform a shield bash, damaging the enemies at that location dealing 75% weapon damage. The summoned avatars charge the target and perform a shield bash, dealing 75% weapon damage to enemies at that location.
Phalanx – Stampede Summon warhorses that charge and knockback the enemy with a 25% chance to stun enemies for 2 seconds. Summon warhorses that charge and knockback with a 25% chance to Stun enemies for 2 seconds.
Phalanx – Shield Bearers The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. The avatars no longer walk forward, but stand at the summoned location, blocking all enemies from moving through.The Avatars can only be summoned once every 30 seconds.
Phalanx – Bodyguard Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you, who fight by your side for 10 seconds. Each Avatar will attack for 100% of your weapon damage as Physical.The Avatars can only be summoned once every 30 seconds. Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for 100% of your weapon damage as Physical.The Avatars can only be summoned once every 30 seconds.
Laws of Hope – Advanced Tooltip Cooldown: 30 secondsActive: Empower the Law, healing you and your allies for Life per second for seconds.Passive: Recite the Law, healing you and your allies for Life per second.

Only one Law may be active at a time.

Cooldown: 45 secondsActive: Empower the Law, surrounding you and your allies in a shield for seconds that absorbs up to damage.Passive: Recite the Law, healing you and your allies for Life per second.

Only one Law may be active at a time.

Laws of Hope – Wings of Angels Active: Empowering the Law increases movement speed for you and your allies by %, and it allows everyone affected to run through enemies unimpeded. Active: Empowering the Law also increases movement speed for you and your allies by %, and allows everyone affected to run through enemies unimpeded.
Laws of Hope – Eternal Hope Active: Empowering the Law also increases everyones maximum Life by 10%. Active: Empowering the Law also increases the maximum Life of you and your allies by 10%.
Laws of Hope – Hopeful Cry Active: Empowering the Law also has a 5% chance to make nearby enemies drop Health Globes. Active: Empowering the Law also grants a 5% chance to cause nearby enemies to drop Health Globes.
Laws of Hope – Faith’s Reward Active: Empowering the Law will also heal you and your allies for 165.1484 Life for every point of Wrath that you spend. Active: Empowering the Law also heals you and your allies for 165.1484 Life for every point of Wrath that you spend.
Laws of Hope – Stop Time Active: Empowering the Law causes all health loss and regeneration to pause. Active: Empowering the Law also causes all health loss and regeneration to pause for seconds.
Laws of Justice – Advanced Tooltip Cooldown: 30 secondsActive: Empower the Law, granting you and your allies increased resistance to all elements for seconds.Passive: Recite the Law, increasing you and your allies resistance to all elements by .

Only one Law may be active at a time.

Cooldown: 45 secondsActive: Empower the Law, granting you and your allies increased resistance to all elements for seconds.Passive: Recite the Law, granting you and your allies increased resistance to all elements.

Only one Law may be active at a time.

Laws of Justice – Protect the Innocent Active: Empowering the Law also redirects % of the damage taken by allies to you for the next seconds. Active: Empowering the Law also redirects % of the damage taken by your allies to you for the next seconds.
Laws of Justice – Immovable Object Active: Empowering the Law also increases armor for you and your allies by for seconds. Active: Empowering the Law also increases Armor for you and your allies by for seconds.
Laws of Justice – Faith’s Armor Active: Empowering the Law also surrounds you and your allies with shields of faith. The shields absorb incoming damage, expiring once that amount of damage is reached. Active: Empowering the Law also surrounds you and your allies with shields of faith for seconds. The shields absorb up to damage.
Laws of Justice – Decaying Strength Active: While the Law is empowered any time an enemy attacks you or your allies the enemies damage dealt is lowered by % for seconds, up to a maximum of %. Active: While the Law is empowered any enemy who attacks you or your allies will deal % reduced damage for seconds, stacking up to a maximum of %.
Laws of Justice – Bravery Active: Empowering the Law grants immunity to control imparing effects to you and your allies for seconds. Active: Empowering the Law also grants immunity to control impairing effects to you and your allies for seconds.
Laws of Valor – Advanced Tooltip Cooldown: 30 secondsActive: Empower the Law, granting you and your allies % increased Attack Speed for seconds.Passive: Recite the Law, granting you and your allies % increased Attack Speed.

Only one Law may be active at a time.

Cooldown: 45 secondsActive: Empower the Law, granting you and your allies % increased Attack Speed for seconds.Passive: Recite the Law, granting you and your allies % increased Attack Speed.

Only one Law may be active at a time.

Laws of Valor – Frozen in Terror Active: When you empower the Law you have a % chance to stun each enemy within yards for seconds. Active: Empowering the Law also grants you a % chance to Stun all enemies within yards for seconds.
Laws of Valor – Unstoppable Force Active: Empowering the law reduces Wrath cost of all skills by % for seconds. Active: Empowering the law also reduces the Wrath cost of all skills by % for seconds.
Laws of Valor – Answered Prayer Active: Empowering the Law also has a % chance to turn Health Globes within yards into Nephalem Glory Orbs. Active: Empowering the Law also grants a % chance to drop Nephalem Glory Orbs on hit.
Blunt – Advanced Tooltip Damage dealt by Justice and Blessed Hammer is increased 20%. Increase the damage of Justice and Blessed Hammer by 20%.
Shield Bash – Advanced Tooltip Cost: 30 WrathCharge at your enemy, bashing him and all neaby foes with your shield, dealing 100% weapon damage plus 100% of the shield’s Block Amount as damage as Holy. Cost: 30 WrathCharge at your enemy, bashing him and nearby foes. Deals 100% weapon damage plus 100% of your shield’s Block Amount as Holy damage. Requires a shield.
Shield Bash – Shattered Shield The shield shatters into other smaller fragments, hitting more enemies. The extra enemies hit take 325% weapon damage and 100% of your shield’s Block Amount as damage. The shield shatters into other smaller fragments, hitting more enemies for 325% weapon damage plus 100% of your shield’s Block Amount as damage.
Shield Bash – Shield Cross Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields will take 135% weapon damage and 40% of your shield’s Block Amount as damage. Additional shields erupt from you in a formation. Enemies hit by any of the additional shields take 135% weapon damage plus 40% of your shield’s Block Amount as damage.
Shield Bash – Pound Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards. Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards.
Towering Shield – Advanced Tooltip Gain 3% Block Chance every second. This bonus is reset 1 seconds after you successfully block an attack. Gain 2.5% Block Chance every second. This bonus is reset 1 seconds after you successfully block an attack.
Righteousness – Advanced Tooltip Your primary skills generate an additional 3 Wrath. Your primary skills generate an additional 3 Wrath.Increase maximum Wrath by 30.
Divine Fortress – Advanced Tooltip Your Armor is increased by your shield’s Block Chance. Your Armor is increased by a percent equal to your shield’s Block Chance.

(Forrás: incgamers)

Comments (8)

  • avatar

    Dyingsoul

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    [reply]@akphjeee (#7):[/reply]Szerintem olyan nincs, hogy legjobb 1 skill védekezésre, egy build csak gearrel együtt életképes így több tényező határozza meg, hogy hogyan maradhatsz életben.

    Reply

  • avatar

    akphjeee

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    Wizardnak mi a legjobb passziv skill vedekezesre???

    Reply

  • avatar

    Dyingsoul

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    [reply]@ (#2):[/reply]Én is hezitáló állásponton vagyok és az eddigi bétázás alatt úgy érzem, hogy egyre inkább olyan a játék ami azt érezteti veled, hogy szükséged van egy másik classra mert az is nagyon jó és ki akarod próbálni! Főleg mikor egy olyan partyba csökkensz ahol különböző kasztok vannak, csak kapkodod a fejed.

    Reply

  • avatar

    Fege

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    [reply]@mittodomain (#4):[/reply]Mindkettő megszűnik. Ezért nem találsz róluk infót. :)

    Reply

  • avatar

    mittodomain

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    Nem tudjátok mi lesz a nephelem valor-al és a monster powerrel az új verzióban. Csak mert sehol sem hallok róla, és elég jelentősen befolyásolta az xp-t és a magis findot…

    Reply

  • avatar

    chaoslord3

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    [reply]@ (#2):[/reply]Nekem minden classból van karim! :D így max a crusader fog 0-ról indulni…
    Elég jól össze lett szedve a táblázat…
    Remélem minél hamarabb jön a PTR-re ki akarok próbálni pár skillt…

    Reply

  • avatar

    esox

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    Barbár bash mi buff már :D Egyre jobban nem tudom melyik karival kezdjem el a kieget. Barbárt vittem legtöbbet de már monk és wizz is nagyon mozgatja a fantáziám. Úgyis 0-ról indulunk kb. Lehetne erről amúgy valami szavazás, hogy ki milyen karit indít/visz tovább és melyik lesz a 2.

    Reply

  • avatar

    Animebj

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    Ha jól olvasom, az idézett, de csak bónuszt/debuff-ot adó lények és az “aurák” alapból passzívak lesznek? Remélem igen.

    A WD békája is jobb lesz, a használhatatlan óriás breki helyére a chuck norris-os “Zsolti (a béka)” kerül :P

    Reply

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