2.1.1 Patch!

Makk . Hírek, kék, Patch 3196

Az amerikai szervereken már él, de holnapra mi is megkapjuk!

Pár lényegesebb változás a patchben dióhéjban összefoglalva:

  • Witch Doctor petek ráncfelvarrása
  • Pár legendary gem finomítása
  • Rift Guardionok több craft materialt dobnak
  • Infernal Machine-hoz a kulcsok az egész csapatnak esnek, amennyiben esnek.
  • A Greater rift kulcs szint meghatározása, sokkal pontosabb lesz
  • Az alábbi két térkép nem fog előrfordulni Greater Rift-ben: Large Aqueduct és Sewer
  • Kadala tárgyai sokkal drágábbak lesznek, de az esély is, hogy legendary lesz drasztikusan növelve lett
  • Az amulet és ring-hez nem Flawless Imperial, hanem csak Imperial gem kell.
  • Electrified-os lények villámszórása fog kapni egy kis Cooldown-t, nem fogja agyatlanul szórni.
  • Butcher lánc sebzése csökkentve lett
  • A nekünk szaladgálós lények, nem fognak már olyan messziről nekünk rohanni.
  • A szellemek, nem rohannak majd annyira el és nem tudnak falba menni, a Riftek folyamán.
  • Riftekben nem lesznek többé Giliszták (Rockworm)

CLASSES

General

  • Pets

Philosophy

  • We want pet survivability to be roughly equivalent to the player that summoned them
  • Many monster attacks that are intended to be avoided by players, and weren’t already dealing reduced damage to pets, now deal significantly less damage to pets

Bug Fixes

  • Pets are now properly affected by Shield Pylons

Crusader

  • Active Skills

Shield Bash

  • Can now be interrupted during the hit animation

Witch Doctor

  • Active Skills

Fetish Army

  • Fetish Life has been greatly increased
  • Fetish movement speed has been significantly increased
  • Fetish leash range has been slightly increased

Gargantuan

  • Gargantuan is now summoned at the location of your mouse cursor
  • Summon animation speed has been increased

Spirit Walk

  • No longer cancels early when the physical body that is left behind takes enough damage

Summon Zombie Dogs

  • Zombie Dog Life has been greatly increased

Passive Skills

  • Fetish Sycophants
  • Fetish Life has been greatly increased
  • Fetish movement speed has been significantly increased
  • Fetish leash range has been slightly increased

User Interface

  • Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover

ITEMS

Class-Specific Legendary Items
Wizard
Firebird’s Finery

  • The infinite DoT debuff should now have a unique effect when it is applied

Legendary Gems
Boon of the Hoarder

  • The number of Gold piles that explode from enemies on kill has been reduced

To compensate, the amount of Gold in each pile has been increased
The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
Bug Fixes

  • The Moratorium secondary power can now be triggered by assists
  • The Bane of the Trapped damage increase will now properly applied to Frozen enemies
  • The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks

ADVENTURE MODE

  • Rift Guardians and Greater Rift Guardians now drop more crafting materials

Infernal Machine

  • In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
  • This means that, instead of players having an individual chance to find a key, that chance is now exists at the party level
  • If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time

Greater Rifts

  • The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
  • Large Aqueduct and Sewer maps will no longer show up in Greater Rifts

 

Kadala

Philosophy

  • While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
  • As a result, we’re working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
  • The cost to purchase items from Kadala has been greatly increased
  • The chance for Kadala to drop a Legendary item has also been greatly increased

Bug Fixes

  • Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem

CRAFTING

Mystic
Enchanting
Philosophy

  • We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
  • We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
  • The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem

MONSTERS

  • The Electrified monster affix now has a short internal cooldown
  • The damage of The Butcher’s Fan of Spears attack has been slightly reduced
  • The range of the Charging Beasts’ Charge attack has been slightly reduced
  • Plague Nest Bats have had their health globe drop rate significantly decreased

Nephalem Rifts and Greater Rifts

  • Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
  • Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
  • Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
  • Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
  • Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts (forrás)

Comments (6)

  • avatar

    sweeping

    |

    Nem tudom ti hogy vagytok vele, nekem nagyon adja. Ma ráhajtottam a taskerre végre, és hát olyan 4-5 óra játék után kadala dobta is kb 3-4k bs elköltése után.
    Nem nevezném ezt hatalmas szerencsének, haver most vette meg a játákot egy hete se játszuk, full set wh t&t. Miről beszélünk… :D

    Reply

  • avatar

    TeeGeey

    |

    A patch óta nekem szinte mindig egymásra dobálja a lootot a játék. Értsd: Ha mondjuk pofánverek egy RG-t, az ugye dob ki mondjuk 16 darab tárgyat. Ezeket mind egymás fölé dobja, így csak a legfelsőt látom, ha azt felveszem, előtűnik az alatta lévő, etc. Megjegyzem korábban is volt már ilyen, főleg szűkebb folyosókon, de mos MINDIG így dobja ki a cuccokat! Az ikonok be vannak kapcsolva, de ez nem okozhatná, korábban is így használtam.
    Valakinek hasonló tapasztalat, esetleg megoldás?

    Reply

  • avatar

    RATMAN

    |

    pff…

    Reply

    • avatar

      RATMAN

      |

      Köszi!

      Reply

  • avatar

    RATMAN

    |

    Ez érdekes… update után ezt dobja ki : Diablo 3 was unable to validate core data files…. csecs… valami ötlet valakinek?

    Reply

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