Bashiok az inventory systemről nyilatkozott még a múlt héten. Még gondolkodnak, hogy a rég bevált hálórendszer mellett súlyozott rendszert kívánnak bevezetni, így az itemek értékét is megnövelnék, minél több tárgy van nálad annál nehezebben mozogsz, és tudsz koncentrálni a küzdelemre, ami a Diablo 3 fontos részét képezi majd.Ezt a módszert korábban az RPG játékokból ismerheti az ember.
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A weight system is simply a different approach to inventory restrictions, and it's actually fairly similar to a grid based system except that weight systems are generally augmented by a character stat instead of being item based upgrades.
The main issue with these systems as they relate to Diablo III is they add an additional value to items. That secondary value works to complicate and thus slow down the inventory management of a player, drawing their attention away from the action, which is of course the main focus for us with Diablo III.
I've played a few RPGs with weight systems, and they're among my favorite games of all time, but it's a case of choosing which systems works best for each game.
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