Bevágtam az egyik angol nyelvű oldalról a Wizard skill-tree-jét. Nem fordítom, Diablón nevelkedőknek egyértelmű lesz. A többi meg kérdezzen. 🙂
[quote]
Storm Talents   Â
Level 1
     o Charged Bolt
        + Rank 0/1
        + Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
        + Mana Cost: 8Â
     o Thunderstruck
        + Rank 0/15
        + Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.Â
     o Talent Modifiers
        + Empowered Magic
           # Rank 0/15
           # Increases the effect of Willpower on your spell damage by 30%.Â
     o Lightning Speed
        + Rank 0/15
        + Increases the casting speed by 3%.   Level 2 (5 Storm Skill Points Required)
     o Storm Armor
        + Rank 0/1
        + Mana Cost: 15
        + Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.Â
     o Frost Nova
        + Rank 0/1
        + Mana Cost: 25
        + Cooldown: 12 seconds
        + An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.Â
     o Talent Modifiers
        + Deep Freeze
           # Rank 0/15
           # Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.Â
        + Power Armor
           # Rank 0/15
           # Increases the damage dealt by your Storm Armor charged bolts by 10%.Â
        + Static Charge
           # Rank 0/15
           # Converts 5% of all damage taken into mana.   Level 3 (10 Storm Skill Points Required)
     o Electrocute
        + Rank 0/1
        + Mana Cost: 8
        + Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.Â
     o Ray of Frost
        + Rank 0/1
        + Mana Cost: 16 per second.
        + Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.Â
     o Talent Modifiers
        + Lethal Energy
           # Rank 0/15
           # Increases the chance to score critical hits with melee and psell attacks by 5%.Â
        + Improved Charged Bolt
           # Rank 0/15
           # Increases the number of bolts released by your Charged Bolt spell by 1.Â
        + Static Charge
           # Rank 0/15
           # Converts 5% of all damage taken into mana.   Level 4 (15 Storm Skill Points Required)
     o Blizzard
        + Rank 0/1
        + Mana Cost: 70
        + Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.Â
     o Talent Modifiers
        + Storm Power
           # Rank 0/15
           # Increases damage of all lightning and ice spells. –Not Yet Implemented–Â
        + Epic Storms
           # Rank 0/15
           # Increases the size of Blizzard and number of twisters you can have for your energy twister. –Not Yet Implemented–Â
        + Shattering Ice
           # Rank 0/15
           # Frozen targets take 2 additional damage from all attacks while frozen. –Not Yet Implemented–
     o Charged Bolt
        + Rank 0/1
        + Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
        + Mana Cost: 8Â
     o Thunderstruck
        + Rank 0/15
        + Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.Â
     o Talent Modifiers
        + Empowered Magic
           # Rank 0/15
           # Increases the effect of Willpower on your spell damage by 30%.Â
     o Lightning Speed
        + Rank 0/15
        + Increases the casting speed by 3%.   Level 2 (5 Storm Skill Points Required)
     o Storm Armor
        + Rank 0/1
        + Mana Cost: 15
        + Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.Â
     o Frost Nova
        + Rank 0/1
        + Mana Cost: 25
        + Cooldown: 12 seconds
        + An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.Â
     o Talent Modifiers
        + Deep Freeze
           # Rank 0/15
           # Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.Â
        + Power Armor
           # Rank 0/15
           # Increases the damage dealt by your Storm Armor charged bolts by 10%.Â
        + Static Charge
           # Rank 0/15
           # Converts 5% of all damage taken into mana.   Level 3 (10 Storm Skill Points Required)
     o Electrocute
        + Rank 0/1
        + Mana Cost: 8
        + Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.Â
     o Ray of Frost
        + Rank 0/1
        + Mana Cost: 16 per second.
        + Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.Â
     o Talent Modifiers
        + Lethal Energy
           # Rank 0/15
           # Increases the chance to score critical hits with melee and psell attacks by 5%.Â
        + Improved Charged Bolt
           # Rank 0/15
           # Increases the number of bolts released by your Charged Bolt spell by 1.Â
        + Static Charge
           # Rank 0/15
           # Converts 5% of all damage taken into mana.   Level 4 (15 Storm Skill Points Required)
     o Blizzard
        + Rank 0/1
        + Mana Cost: 70
        + Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.Â
     o Talent Modifiers
        + Storm Power
           # Rank 0/15
           # Increases damage of all lightning and ice spells. –Not Yet Implemented–Â
        + Epic Storms
           # Rank 0/15
           # Increases the size of Blizzard and number of twisters you can have for your energy twister. –Not Yet Implemented–Â
        + Shattering Ice
           # Rank 0/15
           # Frozen targets take 2 additional damage from all attacks while frozen. –Not Yet Implemented–
Arcane Talents   Â
Level 1
     o Magic Missile
        + Rank 0/1
        + Mana Cost: 8
        + Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.Â
     o Talent Modifiers
        + Arcane Power
           # Rank 0/15
           # Increases all arcane damage by 30%.Â
        + Efficient Magics
           # Rank 0/15
           # Lowers the mana cost of all spells by 3%.Â
        + Penetrating Spells
           # Rank 0/15
           # Reduces the resistance of your targets to your spells by 8%.
   Level 2 (5 Arcane Skill Points Required)
     o Disintegrate
        + Rank 0/1
        + Mana Cost: 12 per second
        + Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.Â
     o Wave of Force
        + Rank 0/1
        + Mana Cost: 25
        + Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.Â
     o Talent Modifiers
        + Arcane Armor
           # Rank 0/15
           # While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.Â
        + Arcane Weakness
           # Rank 0/15
           # Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.Â
        + Arcane Speed
           # Rank 0/15
           # Reduces the cooldown of all Arcane spells by 9%.
   Level 3 (10 Arcane Skill Points Required)
     o Arcane Orb
        + Rank 0/1
        + Mana Cost: 18
        + An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.Â
     o Slow Time
        + Rank 0/1
        + Mana Cost: 20
        + Warp space and time, slowing nearby monsters and projectiles.
        + Enemy attack cooldown increase: 1 second(s)Â
     o Talent Modifiers
        + Arcane Distortion
           # Rank 0/15
           # Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.Â
        + Mana Recovery
           # Rank 0/15
           # Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.Â
        + Improved Magic Missile
           # Rank 0/15
           # Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
   Level 4 (15 Arcane Skill Points Required)
     o Temporal Armor
        + Rank 0/1
        + Mana Cost: Unknown
        + Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. –Not Yet Implemented–Â
     o Teleport
        + Rank 0/1
        + Mana Cost: 23
        + Teleport to the selected location up to 40 feet away.Â
     o Talent Modifiers
        + Greater Mana
           # Rank 0/15
           # Increases the maximum mana by 12%.Â
        + Mana Burst
           # Rank 0/15
           # Increases the damage of any spell cast from full mana by 25%. –Not Yet Implemented–Â
        + Runic Might
           # Rank 0/15
           # Increases the effect of all runes. –Not Yet Implemented–
     o Magic Missile
        + Rank 0/1
        + Mana Cost: 8
        + Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.Â
     o Talent Modifiers
        + Arcane Power
           # Rank 0/15
           # Increases all arcane damage by 30%.Â
        + Efficient Magics
           # Rank 0/15
           # Lowers the mana cost of all spells by 3%.Â
        + Penetrating Spells
           # Rank 0/15
           # Reduces the resistance of your targets to your spells by 8%.
   Level 2 (5 Arcane Skill Points Required)
     o Disintegrate
        + Rank 0/1
        + Mana Cost: 12 per second
        + Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.Â
     o Wave of Force
        + Rank 0/1
        + Mana Cost: 25
        + Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.Â
     o Talent Modifiers
        + Arcane Armor
           # Rank 0/15
           # While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.Â
        + Arcane Weakness
           # Rank 0/15
           # Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.Â
        + Arcane Speed
           # Rank 0/15
           # Reduces the cooldown of all Arcane spells by 9%.
   Level 3 (10 Arcane Skill Points Required)
     o Arcane Orb
        + Rank 0/1
        + Mana Cost: 18
        + An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.Â
     o Slow Time
        + Rank 0/1
        + Mana Cost: 20
        + Warp space and time, slowing nearby monsters and projectiles.
        + Enemy attack cooldown increase: 1 second(s)Â
     o Talent Modifiers
        + Arcane Distortion
           # Rank 0/15
           # Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.Â
        + Mana Recovery
           # Rank 0/15
           # Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.Â
        + Improved Magic Missile
           # Rank 0/15
           # Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
   Level 4 (15 Arcane Skill Points Required)
     o Temporal Armor
        + Rank 0/1
        + Mana Cost: Unknown
        + Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. –Not Yet Implemented–Â
     o Teleport
        + Rank 0/1
        + Mana Cost: 23
        + Teleport to the selected location up to 40 feet away.Â
     o Talent Modifiers
        + Greater Mana
           # Rank 0/15
           # Increases the maximum mana by 12%.Â
        + Mana Burst
           # Rank 0/15
           # Increases the damage of any spell cast from full mana by 25%. –Not Yet Implemented–Â
        + Runic Might
           # Rank 0/15
           # Increases the effect of all runes. –Not Yet Implemented–
Conjure Talents
Level 1
     o Spectral Blade
        + Rank 0/1
        + Mana Cost: 7
        + Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.Â
     o Talent Modifiers
        + Spell Speed
           # Rank 0/15
           # Increases the speed of your Magic Missile projectiles by 8%Â
        + Damage Resistant
           # Rank 0/15
           # Increases armor by 5% and all resistances by 4%.Â
        + Weapon Mastery
           # Rank 0/15
           # Increase physical damage done by all weapons by 15%.   Level 2 (5 Conjure Skill Points Required)
     o Stone Skin
        + Rank 0/1
        + Mana Cost: 12
        + Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
        + Cooldown: 15 seconds.Â
     o Mirror Image
        + Rank 0/1
        + Mana Cost: 18
        + Create an illusionary duplicate of yourself that lasts for 8 seconds.Â
     o Talent Modifiers
        + Conjured Armor
           # Rank 0/15
           # Magical armor surrounds the wizard, increasing block chance by 2%.Â
        + Conjured Health
           # Rank 0/15
           # Increases total health by 8% and the health of your conjured images by 12%.
   Level 3 (10 Conjure Skill Points Required)
     o Meteor Storm
        + Rank 0/1
        + Mana Cost: 12 per second
        + Meteorites pelt the targeted region dealing 10 to 20 damage per second.Â
     o Acid Cloud
        + Rank 0/1
        + Mana Cost: 15
        + Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.Â
     o Talent Modifiers
        + Conjured Power
           # Rank 0/15
           # Increased damage done by spells by 1% for every 10 points of vitality.Â
        + Conjuring Duration
           # Rank 0/15
           # Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.Â
        + Improved Spectral Blade
           # Rank 0/15
           # Increases the damage of Spectral Blade by 14%.
   Level 4 (15 Conjure Skill Points Required)
     o Hydra
        + Rank 0/1
        + Mana Cost: Unknown
        + Creates a multi-headed beast that attacks your enemies with bolts of fire.Â
     o Magic Weapon
        + Rank 0/1
        + Mana Cost: 10
        + Imbue your weapon with magical energy granting it increased damage.Â
     o Talent Modifiers
        + Magical Impact
           # Rank 0/15
           # Increases damage of all spells by 15% of your weapon damage.Â
        + Slowing Strikes
           # Rank 0/15
           # Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.Â
        + Armor Piercing
           # Rank 0/15
           # Conjured and physical damage decreases the armor of armored enemies. Â
        + Rank 0/1
        + Mana Cost: 7
        + Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.Â
     o Talent Modifiers
        + Spell Speed
           # Rank 0/15
           # Increases the speed of your Magic Missile projectiles by 8%Â
        + Damage Resistant
           # Rank 0/15
           # Increases armor by 5% and all resistances by 4%.Â
        + Weapon Mastery
           # Rank 0/15
           # Increase physical damage done by all weapons by 15%.   Level 2 (5 Conjure Skill Points Required)
     o Stone Skin
        + Rank 0/1
        + Mana Cost: 12
        + Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
        + Cooldown: 15 seconds.Â
     o Mirror Image
        + Rank 0/1
        + Mana Cost: 18
        + Create an illusionary duplicate of yourself that lasts for 8 seconds.Â
     o Talent Modifiers
        + Conjured Armor
           # Rank 0/15
           # Magical armor surrounds the wizard, increasing block chance by 2%.Â
        + Conjured Health
           # Rank 0/15
           # Increases total health by 8% and the health of your conjured images by 12%.
   Level 3 (10 Conjure Skill Points Required)
     o Meteor Storm
        + Rank 0/1
        + Mana Cost: 12 per second
        + Meteorites pelt the targeted region dealing 10 to 20 damage per second.Â
     o Acid Cloud
        + Rank 0/1
        + Mana Cost: 15
        + Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.Â
     o Talent Modifiers
        + Conjured Power
           # Rank 0/15
           # Increased damage done by spells by 1% for every 10 points of vitality.Â
        + Conjuring Duration
           # Rank 0/15
           # Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.Â
        + Improved Spectral Blade
           # Rank 0/15
           # Increases the damage of Spectral Blade by 14%.
   Level 4 (15 Conjure Skill Points Required)
     o Hydra
        + Rank 0/1
        + Mana Cost: Unknown
        + Creates a multi-headed beast that attacks your enemies with bolts of fire.Â
     o Magic Weapon
        + Rank 0/1
        + Mana Cost: 10
        + Imbue your weapon with magical energy granting it increased damage.Â
     o Talent Modifiers
        + Magical Impact
           # Rank 0/15
           # Increases damage of all spells by 15% of your weapon damage.Â
        + Slowing Strikes
           # Rank 0/15
           # Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.Â
        + Armor Piercing
           # Rank 0/15
           # Conjured and physical damage decreases the armor of armored enemies. Â