Az újabb skill változtatásokról is vannak adatbányászott infónk: Minden kasztot változtattak valamilyen szinten. A legtöbb változtatáson -nem meglepő módon- a játék legfrissebb karaktere a Crusader ment át. Készítsetek popcornt mert a lista nem rövid!
Barbarian
Name | Old | New |
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Ancient Spear – Advanced Tooltip | Cost: 15 FuryThrow a spear that pierces enemies and deals 300% weapon damage. | Cost: 15 FuryThrow a spear that pierces enemies and deals 350% weapon damage. |
Ancient Spear – Boulder Toss | Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended. | Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location. |
Ancient Spear – Jagged Edge | Increase the damage to 405% weapon damage. | Increase the damage to 435% weapon damage. |
Frenzy – Advanced Tooltip | Generate: 3 Fury per attackSwing for 115% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. | Generate: 4 Fury per attackSwing for 115% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. |
Bash – Instigation | Generate 3 additional Fury per attack. | Increase Fury generated to 9. |
Ground Stomp – Advanced Tooltip | Generate: 15 Fury Cooldown: 12 secondsSmash the ground, stunning all enemies within 12 yards for 4 seconds. |
Generate: 15 Fury Cooldown: 12 secondsSmash the ground, stunning all enemies within 14 yards for 4 seconds. |
Ground Stomp – Trembling Stomp | Enemies in the area also take 540% weapon damage. | Enemies in the area also take 540% weapon damage as Fire. |
Hammer of the Ancients – Birthright | Critical Hits have a 10% chance to cause enemies to drop treasure or health globes. | Critical Hits have a 10% chance to cause enemies to drop a health globe. |
Seismic Slam – Advanced Tooltip | Cost: 30 FurySlam the ground and cause a wave of destruction that deals 550% weapon damage to enemies in a 45 yard cone and knocks them up. | Cost: 30 FurySlam the ground and cause a wave of destruction that deals 550% weapon damage to enemies in a 45 yard cone and knocks them up into the air. |
Weapon Throw – Advanced Tooltip | Generate: 5 Fury per attackHurl a throwing weapon at an enemy dealing 115% weapon damage. | Generate: 6 Fury per attackHurl a throwing weapon at an enemy dealing 135% weapon damage. |
Weapon Throw – Mighty Throw | Increase thrown weapon damage to 175% weapon damage. | Increase thrown weapon damage to 200% weapon damage. |
Weapon Throw – Balanced Weapon | Increase Fury generated to 8. | Increase Fury generated to 9. |
Whirlwind – Advanced Tooltip | Cost: 10 FuryDeliver multiple attacks to everything in your path for 275% weapon damage.While whirlwinding, you move at 66% movement speed. | Cost: 10 FuryDeliver multiple attacks to everything in your path for 275% weapon damage.While whirlwinding, you move at 75% movement speed. |
Whirlwind – Hurricane | Pull enemies from up to 45 yards away towards you while Whirlwinding. | Pull enemies from up to 35 yards away towards you while Whirlwinding. |
Bloodthirst – Advanced Tooltip | Each point of Fury spent heals you for 165.1484 Life.Heal amount is increased by 1% of your Health Globe Healing Bonus. | Each point of Fury spent heals you for 115.60388 Life.Heal amount is increased by 1% of your Health Globe Healing Bonus. |
Avalanche – Advanced Tooltip | Cooldown: 30 secondsCause a massive deluge of rocks and debris to sweep across an area dealing 1600% weapon damage to all enemies caught in its path.Cooldown is reduced by 1 second for every 25 Fury you spend. | Cooldown: 30 secondsCause a massive avalanche of rocks to fall on an area dealing 1600% weapon damage to all enemies caught in its path.Cooldown is reduced by 1 second for every 25 Fury you spend. |
Avalanche – Glacier | Giant blocks of ice hit and Freeze all enemies hit. | Giant blocks of ice hit enemies for 1600% weapon damage and Freeze them. |
Avalanche – Snow-Capped Mountain | Cave-in from both sides pushes enemies together, dealing 2000% weapon damage over 2 seconds and Slowing them by 60%. | Cave-in from both sides pushes enemies together, dealing 1600% weapon damage and Slowing them by 60% for 2 seconds. |
Avalanche – Volcano | Chunks of molten lava are launched at random nearby enemies, dealing 2400% weapon damage over 5 seconds. | Chunks of molten lava are randomly launched at nearby enemies, dealing 3000% weapon damage over 5 seconds. |
Demon Hunter
Name | Old | New |
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Bolas – Imminent Doom | Augment the bola to deal 216% weapon damage as Arcane to the enemy and 149% weapon damage as Arcane to all other enemies within 14 yards, but increases the explosion delay to 2 seconds. | Augment the bola to deal 216% weapon damage as Fire to the enemy and 149% weapon damage as Fire to all other enemies within 14 yards, but increases the explosion delay to 2 seconds. |
Multishot – Burst Fire | Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160% weapon damage as Physical. | Each time you fire, generate a poison burst that damages nearby enemies within 12 yards for 200% weapon damage as Poison. |
Preparation – Punishment | Restore 125 Hatred for 25 Discipline. Preparation has no cooldown. | Restore 100 Hatred for 25 Discipline. Preparation has no cooldown. |
Caltrops – Carved Stakes | Reduce the cost of Caltrops to 4 Discipline. | Reduce the cost of Caltrops to 3 Discipline. |
Smoke Screen – Choking Gas | You also leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds. | You also leave behind a cloud of gas that deals 700% weapon damage as Poison to enemies in the area over 5 seconds. |
Impale – Ricochet | The knife ricochets to 2 nearby enemies within 20 yards of each other. | The knife ricochets to 2 additional nearby enemies within 20 yards of each other. |
Archery – Advanced Tooltip | Gain a bonus based on your weapon type: Bow: 8% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 5% Critical Hit Chance 2nd Hand Crossbow: 1 Hatred generation |
Gain a bonus based on your weapon type: Bow: 8% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 5% Critical Hit Chance 2nd Hand Crossbow: 1 Hatred per Second |
Vengeance – Dark Heart | Vengeance pours out of you, continuously dealing 300% weapon damage per second to enemies around you. | Vengeance pours out of you, continuously dealing 325% weapon damage per second to enemies around you. |
Vengeance – Personal Mortar | Launch 2 grenades at random enemies outside melee range every attack for 150% weapon damage each. | Instead of Homing Rockets, launch 2 Grenades at random enemies outside melee range on every attack that explode for 135% weapon damage each as Fire. |
Vengeance – Side Cannons | Heal for 6% of maximum life each second. | The side guns are powered up into slower-firing cannons that deal 150% weapon damage and heal you for 1.5% of maximum Life per enemy hit. |
Companion – Spider Companion | Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by % for seconds.Passive: Summons a spider companion that attacks enemies in front of her for % weapon damage as Physical.The spider’s attacks Slow enemies by % for seconds. | Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by % for seconds.Passive: Summons a spider companion that attacks enemies in front of him for % weapon damage as Physical.The spider’s attacks Slow enemies by % for seconds. |
Companion – Ferret Companion | Active: Instantly pick up all health globes and gold within 60 yards.Passive: Summons a pair of ferret companions that each attack for % of your weapon damage as Physical.The ferrets collect gold for you and increase gold found on monsters by %. | Active: Instantly pick up all health globes and gold within 60 yards.Passive: Summons a pair of ferret companions that each attack for % of your weapon damage as Physical.The ferrets collect gold for you, increase gold found on monsters by %, and increase your movement speed by %. |
Monk
Name | Old | New |
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Deadly Reach – Advanced Tooltip | Generate: Spirit per attackProject lines of pure force over a short distance for 106% weapon damage as Physical.Every third hit has a 10% chance to knock up enemies. | Generate: Spirit per attackProject lines of pure force over a short distance for 106% weapon damage as Physical.Every third hit has a 10% chance to knock enemies up into the air. |
Deadly Reach – Foresight | Every third hit also increases the damage of all your attacks by 10% for 30 seconds. | Every third hit also increases the damage of all your attacks by 15% for 3 seconds. |
Deadly Reach – Piercing Trident | Increases knock up chance to 20% and the second and third hits gain increased area of effect. | Increases chance to knock enemies up into the air to 20% and the second and third hits gain increased area of effect. |
Crippling Wave – Mangle | Increase damage to 216% weapon damage as Physical. | Increase damage to 216% weapon damage as Fire. |
Seven-Sided Strike – Advanced Tooltip | Cost: 50 Spirit Cooldown: 30 secondsDash rapidly between nearby enemies, dealing 2477% weapon damage over 7 strikes. |
Cost: 50 Spirit Cooldown: 30 secondsDash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes. |
Seven-Sided Strike – Sudden Assault | Teleport to the enemy and increase damage dealt to 2777% weapon damage over 7 strikes. | Teleport to the enemy and increase damage dealt to 6477% weapon damage over 7 strikes. |
Seven-Sided Strike – Pandemonium | Enemies hit by Seven-Sided Strike have a 77% chance to be stunned for 7 seconds by each hit. | Enemies hit by Seven-Sided Strike have a 100% chance to be stunned for 7 seconds. |
Seven-Sided Strike – Fulminating Onslaught | Each strike explodes, dealing 477% weapon damage as Holy in a 7 yard radius around the enemy. | Each strike explodes, dealing 977% weapon damage as Holy in a 7 yard radius around the enemy. |
Blinding Flash – Faith in the Light | For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 50% additional weapon damage as Holy. | You deal 29% increased damage for 3 seconds after using Blinding Flash. |
Blinding Flash – Replenishing Light | Each enemy you Blind restores 10 Spirit. | Each enemy you Blind restores 7 Spirit. |
Blinding Flash – Soothing Light | Allies within the Blinding Flash have their Life per Second increased by 2394.6518 for 3 seconds. The heal amount is increased by 90% of your Life per Second. | Allies within the Blinding Flash have their Life regeneration increased by 2394.6518 for 3 seconds. The heal amount is increased by 90% of your Life per Second. |
Chant of Resonance – Advanced Tooltip | Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. | The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned. |
Near Death Experience – Advanced Tooltip | When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.This effect has a 60 second cooldown.When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%. | When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.This effect may occur once every 60 seconds.When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%. |
Transcendence – Advanced Tooltip | Every point of Spirit spent heals you for 165.1 Life.Heal amount is increased by 1% of your Health Globe Healing Bonus. | Every point of Spirit spent heals you for 50 Life.Heal amount is increased by 0.4% of your Health Globe Healing Bonus. |
Seize the Initiative – Advanced Tooltip | Your Armor is increased by 50% of your Dexterity. | Your Armor is increased by 30% of your Dexterity. |
Unity – Advanced Tooltip | Didn’t Exist! | Each ally affected by your Mantras increases your damage by 5% and has 5% increased damage. |
Mantra of Healing – Advanced Tooltip | Didn’t Exist! | Cost: 50 SpiritActive: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.Passive: You and your allies within 60 yards gain 826 increased Life regeneration. The heal amount is increased by 30% of your Life per Second.
Only one Mantra may be active at a time. |
Mantra of Healing – Sustenance | Didn’t Exist! | Passive: Increase the Life regeneration granted by Mantra of Healing to 1651 Life per Second.Heal amount is increased by 30% of your Life per Second. |
Mantra of Healing – Boon of Inspiration | Didn’t Exist! | Passive: Mantra of Healing also heals 550.5221914 Life when hitting an enemy. Heal amount is increased by 20% of your Life per Hit. |
Mantra of Healing – Heavenly Body | Didn’t Exist! | Passive: Mantra of Healing also increases Vitality by 10%. |
Mantra of Healing – Circular Breathing | Didn’t Exist! | Passive: Mantra of Healing also regenerates 3 Spirit per second. |
Mantra of Healing – Time of Need | Didn’t Exist! | Passive: Mantra of Healing also increases resistances to all damage types by 20%. |
Mantra of Evasion – Advanced Tooltip | Didn’t Exist! | Cost: 50 SpiritActive: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds.Passive: You and your allies within 60 yards gain 17% increased Dodge Chance.
Only one Mantra may be active at a time. |
Mantra of Evasion – Backlash | Didn’t Exist! | Passive: Mantra of Evasion also grants you a chance to create a burst of flame, dealing 35% weapon damage as Fire to all nearby enemies when dodging an attack.This skill is affected by your characters: Attacks per second (set to 1 for example above) |
Mantra of Evasion – Perseverance | Didn’t Exist! | Passive: Mantra of Evasion also reduces the duration of all control impairing effects by 20%. |
Mantra of Evasion – Hard Target | Didn’t Exist! | Passive: Mantra of Evasion also increases Armor by 20%. |
Mantra of Evasion – Wind through the Reeds | Didn’t Exist! | Passive: Mantra of Evasion also increases movement speed by 10%. |
Mantra of Evasion – Divine Protection | Didn’t Exist! | Passive: Mantra of Evasion also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds.Each target may be protected by this effect once every 90 seconds. |
Mantra of Retribution – Advanced Tooltip | Didn’t Exist! | Cost: 50 SpiritActive: Increase the amount of damage dealt to 202% for 3 seconds.Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.
Only one Mantra may be active at a time. |
Mantra of Retribution – Retaliation | Didn’t Exist! | Passive: Increase the amount of damage inflicted by Mantra of Retribution to 202%. |
Mantra of Retribution – Transgression | Didn’t Exist! | Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies. |
Mantra of Retribution – Indignation | Didn’t Exist! | Passive: Enemies damaged by Mantra of Retribution have a 20% chance to be stunned for 3 seconds. |
Mantra of Retribution – Against All Odds | Didn’t Exist! | Passive: Mantra of Retribution has a chance to restore 3 Spirit when dealing damage. |
Mantra of Retribution – Collateral Damage | Didn’t Exist! | Passive: Enemies damaged by Mantra of Retribution have a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies. |
Mantra of Conviction – Advanced Tooltip | Didn’t Exist! | Cost: 50 SpiritActive: Damage bonus is increased to 20% for 3 seconds.Passive: Enemies within 30 yards of you take 10% increased damage.
Only one Mantra may be active at a time. |
Mantra of Conviction – Overawe | Didn’t Exist! | Passive: Increase the strength of Mantra of Conviction so that enemies take 20% increased damage. |
Mantra of Conviction – Submission | Didn’t Exist! | Passive: Enemies affected by Mantra of Conviction take 38% weapon damage per second as Holy. |
Mantra of Conviction – Dishearten | Didn’t Exist! | Passive: Mantra of Conviction also slows the movement speed of enemies by 80%. |
Mantra of Conviction – Annihilation | Didn’t Exist! | Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds. |
Mantra of Conviction – Intimidation | Didn’t Exist! | Passive: Enemies affected by Mantra of Conviction deal 15% less damage. |
Witch Doctor
Name | Old | New |
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Hex – Toad of Hugeness | Hex causes the enemy to Bleed for 125% weapon damage as Physical. | Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical.This skill is affected by your characters: Attacks per second (set to 1 for example above) |
Hex – Angry Chicken | Transform into an angry chicken for up to 2 seconds that can explode for 1650% weapon damage as Physical to all enemies within 12 yards. | Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as Physical to all enemies within 12 yards. |
Firebomb – Pyrogeist | Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds.You may have up to 3 Pyrogeists active at a time. | Create a column of flame that spews fire at the closest enemy for 520% weapon damage as Fire over 6 seconds.You may have up to 3 Pyrogeists active at a time. |
Soul Harvest – Vengeful Spirit | Harvested enemies also take 780% weapon damage as Physical. | Harvested enemies also take 630% weapon damage as Physical. |
Grasp of the Dead – Advanced Tooltip | Cost: 150 Mana Cooldown: 8 secondsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 680% weapon damage as Physical over 8 seconds. |
Cost: 150 Mana Cooldown: 8 secondsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 560% weapon damage as Physical over 8 seconds. |
Grasp of the Dead – Groping Eels | Increase the damage done to 1000% weapon damage as Physical. | Increase the damage done to 880% weapon damage as Physical. |
Grasp of the Dead – Rain of Corpses | Corpses also fall from the sky, dealing 525% weapon damage as Physical over 8 seconds to nearby enemies. | Corpses also fall from the sky, dealing 420% weapon damage as Physical over 8 seconds to nearby enemies. |
Corpse Spiders – Spider Queen | Throw a jar with a spider queen that births spiderlings, dealing 1875% weapon damage as Poison over 15 seconds.You may have one spider queen summoned at a time. | Throw a jar with a spider queen that births spiderlings, dealing 1575% weapon damage as Poison over 15 seconds.You may have one spider queen summoned at a time. |
Locust Swarm – Advanced Tooltip | Cost: 300 ManaUnleash a plague of locusts that swarms an enemy, dealing 1120% weapon damage as Poison over 8 seconds.The locusts will jump to additional nearby enemies. | Cost: 300 ManaUnleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.The locusts will jump to additional nearby enemies. |
Locust Swarm – Searing Locusts | Engulf the enemy with burning locusts that deal 1560% weapon damage as Fire over 8 seconds. | Engulf the enemy with burning locusts that deal 1480% weapon damage as Fire over 8 seconds. |
Locust Swarm – Cloud of Insects | Increase the duration of the swarm to deal 2240% weapon damage over 16 seconds. | Increase the duration of the swarm to deal 2080% weapon damage over 16 seconds. |
Zombie Charger – Lumbering Cold | Zombie winter bears crawl out of the ground and run in all directions, dealing 252% weapon damage as Physical to nearby enemies. | Zombie winter bears crawl out of the ground and run in all directions, dealing 252% weapon damage as Cold to nearby enemies. |
Haunt – Advanced Tooltip | Cost: 200 ManaHaunt an enemy with a spirit, dealing 1665% weapon damage as Arcane over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy.An enemy can only be affected by one Haunt at a time. | Cost: 200 ManaHaunt an enemy with a spirit, dealing 1465% weapon damage as Cold over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy.An enemy can only be affected by one Haunt at a time. |
Sacrifice – Advanced Tooltip | Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.Only summoned Zombie Dogs may be sacrificed. | Banish your Zombie Dogs and cause them to explode, each dealing 185% of your weapon damage as Physical to all enemies within 12 yards.Only summoned Zombie Dogs may be sacrificed. |
Spirit Walk – Umbral Shock | When Spirit Walk ends, your physical body erupts for 920% weapon damage as Fire to all enemies within 10 yards. | When Spirit Walk ends, your physical body erupts for 750% weapon damage as Fire to all enemies within 10 yards. |
Plague of Toads – Piercing Toads | Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical.Adds a 5 second cooldown to Plague of Toads.This skill is affected by your characters: Attacks per second (set to 1 for example above) | Mutate to frogs that pierce through enemies for 130% weapon damage as Poison. |
Spirit Barrage – Advanced Tooltip | Cost: 100 ManaBombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as Physical. | Cost: 100 ManaBombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as Cold. |
Spirit Barrage – Manitou | Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 4000% weapon damage as Physical over 20 seconds. | Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 2900% weapon damage as Cold over 20 seconds. |
Spirit Barrage – Well of Souls | An additional 3 spirits seek out other enemies and deal 65% weapon damage as Physical. | An additional 3 spirits seek out other enemies and deal 65% weapon damage as Cold. |
Spirit Barrage – Phantasm | Summon a spectre that deals 790% weapon damage as Physical over 5 seconds to all enemies within 10 yards.You can have a maximum of 3 Phantasms out at one time. | Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards.You can have a maximum of 3 Phantasms out at one time. |
Wall of Zombies – Advanced Tooltip | Cooldown: 8 secondsRaise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 300% weapon damage as Physical over 4 seconds. | Cooldown: 8 secondsRaise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds. |
Piranhas – Bogadile | A giant bogadile emerges from the pool of water and bites a monster dealing 840%weapon damage. | A giant bogadile emerges from the pool of water and bites a monster dealing 840% weapon damage as Poison. |
Wizard
Name | Old | New |
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Electrocute – Surge of Power | Gain 3 Arcane Power for each enemy hit.Electrocute’s damage turns into Arcane.This skill is affected by your characters: | Gain 3 Arcane Power for each enemy hit.This skill is affected by your characters: |
Arcane Orb – Scorch | Launch a burning orb that deals up to 100% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds. | Launch a burning orb that deals 100% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds. |
Arcane Orb – Frozen Orb | Create an orb of frozen death that shreds an area with ice bolts, dealing up to 393% weapon damage as Cold. | Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold. |
Blizzard – Advanced Tooltip | Cost: 40 Arcane PowerCall down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area do not stack. | Cost: 40 Arcane PowerCall down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. |
Magic Missile – Conflagrate | Missiles pierce through enemies and cause them to burn for 82% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy. | Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration. |
Spectral Blade – Flame Blades | Each enemy hit increases the damage of your Fire spells by 1% for 3 seconds. | Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds. |
Blur – Advanced Tooltip | Decrease damage taken by 20%. | Decrease damage taken by 17%. |
Prodigy – Advanced Tooltip | When you cast a Signature spell, you gain 4 Arcane Power.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
When you cast a Signature spell, you gain 5 Arcane Power.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
Arcane Dynamo – Advanced Tooltip | When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
Black Hole – Absolute Zero | Each enemy hit increases the damage of your Cold spells by 4% for 10 seconds.Black Hole’s damage turns into Cold. | Each enemy hit increases the damage of your Cold spells by 3% for 10 seconds.Black Hole’s damage turns into Cold. |
Dominance – Advanced Tooltip | Killing an enemy grants a shield that absorbs 4954.452 damage for 5 seconds. This effect can stack up to 10 times.Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. | Killing an enemy grants a shield that absorbs 2477.226 damage for 3 seconds. This effect can stack up to 10 times.Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. |
Audacity – Advanced Tooltip | You deal 20% additional damage to enemies within 15 yards. | You deal 15% additional damage to enemies within 15 yards. |
Crusader
Name | Old | New |
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Sweep Attack – Gathering Sweep | Increase the range of the arc to 28 yards. All enemies caught in the arc are pulled toward you. | Increase the range of the arc to 18 yards. All enemies caught in the arc are pulled toward you. |
Sweep Attack – Holy Shock | For every enemy hit, you will heal for 412.871 Life. | Heal for 412.871 Life for each enemy hit. |
Sweep Attack – Trip Attack | Enemies hit by the sweep attack have a 50% chance to be tripped, stunning them for 2 seconds. | Enemies hit by the sweep attack have a 50% chance to be tripped and Stunned for 2 seconds. |
Sweep Attack – Frozen Sweep | The flail becomes frozen, enemies hit by it have a 20% chance to be chilled for 3 seconds. These chilled enemies take 20% more damage. | The flail becomes frozen, and enemies hit have a 100% chance to be chilled, Slowing them for 3 seconds. |
Falling Sword – Rise Brothers | You land with such force that 3 Avatars of the Order are summoned forth to fight by your side for 5 seconds. Each Avatar will attack for 100% of your weapon damage as Physical. | You land with such force that 3 Avatars of the Order are summoned forth to fight by your side for 5 seconds. Each Avatar attacks for 100% of your weapon damage as Physical. |
Falling Sword – Rapid Descent | Reduce the cooldown by 1 seconds for each enemy hit. | Reduce the cooldown by 1 seconds for each enemy hit by Falling Sword. |
Falling Sword – Flurry | A flurry of swords is summoned at the impact location, dealing 100% weapon damage to monsters caught in the flurry, and hurling monsters around and incapacitating them for 1 seconds. | A flurry of swords is summoned at the impact location, dealing 100% weapon damage, hurling enemies around and incapacitating them for 1 seconds. |
Fist of the Heavens – Advanced Tooltip | Cost: 30 WrathCall forth a pillar of lightning from the heavens that explodes, dealing 440% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward, dealing 320% weapon damage to enemies through whom they pass. | Cost: 30 WrathCall forth a pillar of lightning from the heavens that explodes, dealing 440% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 320% weapon damage as Lightning. |
Fist of the Heavens – Heaven’s Tempest | Summon a lightning storm that covers a 8-yard radius for 3 seconds, dealing 25% weapon damage per second to enemies who pass underneath it. | Summon a lightning storm that covers a 8-yard radius for 5 seconds, dealing 25% weapon damage per second to enemies who pass underneath it. |
Fist of the Heavens – Reverberation | The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 60% for 3 seconds. | The bolt detonates with a shockwave on impact, causing all enemies hit to be knocked away from the blast and Slowed by 60% for 3 seconds. |
Fist of the Heavens – Fissure | Creates a fissure of lightning energy that deals 340% weapon damage to nearby monsters. If there is another fissure nearby, powerful lightning will arc between them. | Creates a fissure of lightning energy that deals 340% weapon damage to nearby enemies. If there is another fissure nearby, powerful lightning will arc between them. |
Fist of the Heavens – Divine Well | The holy bolts crackle with holy lightning and will zap enemies within 20 yards as they travel, dealing 12% weapon damage as Holy. | The holy bolts crackle with holy lightning and zap enemies within 20 yards as they travel, dealing 12% weapon damage as Holy. |
Fist of the Heavens – Retribution | Hurl a fist of fire and lightning which pierces through your enemies, dealing 350% weapon damage as Lightning, and exploding at your target dealing 150% weapon damage as Lightning to enemies within 8 yards.The explosion creates 6 piercing charged bolts that crawl outward, dealing 350% weapon damage to enemies they pass through. | Hurl a fist of fire and lightning that pierces through your enemies, dealing 350% weapon damage as Lightning, and exploding at your target, dealing 150% weapon damage as Lightning to enemies within 8 yards.The explosion creates 6 piercing charged bolts that crawl outward, dealing 350% weapon damage to enemies through whom they pass. |
Steed Charge – Advanced Tooltip | Cooldown: secondsMount a celestial war horse that allows you to ride through enemies unimpeded for 2 seconds. | Cooldown: secondsMount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds. |
Steed Charge – Ramming Speed | The war horse now deals 350% weapon damage per second and knocks away enemies through which you ride. | The war horse deals 350% weapon damage per second and knocks away enemies through which you ride. |
Steed Charge – Endurance | Increases the duration to 4 seconds. | Increase the duration to 4 seconds. |
Steed Charge – Rejuvenation | While riding the War Horse you will recover 10% of your Life. | While riding the war horse, you recover 10% of your maximum Life. |
Steed Charge – Nightmare | The War Horse is consumed with righteous fire, scorching all who walk in its path for 600% weapon damage as Fire over 4 seconds. | The war horse is engulfed in righteous fire, scorching all who cross its path for 600% weapon damage as Fire over 4 seconds. |
Steed Charge – Draw and Quarter | Bind 5 monsters near you with chains and drag them as your ride, dealing 20% weapon damage per second. | Bind 5 monsters near you with chains and drag them as you ride, dealing 20% weapon damage per second. |
Condemn – Reciprocate | You take 50% damage while the explosion is building, which is then added to the damage of the explosion. | 50% of all damage taken while the explosion is building is added to the damage of the explosion. |
Condemn – Vacuum | As the explosion charges up, it sucks in monsters. The closer it is to exploding, the more monsters it sucks in. | As the explosion charges up, it sucks in enemies. The closer it is to exploding, the more enemies it sucks in. |
Condemn – Eternal Retaliation | For every monster hit by the explosion, the cooldown is reduced by 1. | Reduce the cooldown by 1 second for each enemy hit by the explosion. |
Condemn – Shattering Explosion | The damage area is increased to 20 yards. | Increase the damage radius to 20 yards. |
Condemn – Unleashed | The explosion now goes off instantly. | The explosion now unleashes instantly. |
Blessed Hammer – Advanced Tooltip | Cost: 10 WrathSummon a blessed hammer that spins around you, dealing 200% weapon damage as Holy to any enemy it hits. | Cost: 10 WrathSummon a blessed hammer that spins around you, dealing 200% weapon damage as Holy to all enemies hit. |
Blessed Hammer – Burning Wrath | The hammer is engulfed in fire and has a 25% chance to scorch the ground over which it passes. Enemies who pass through the scorched ground take % weapon damage as Fire per second. | The hammer is engulfed in fire and has a 25% chance to scorch the ground over which it passes. Enemies who pass through the scorched ground take % weapon damage as Fire per second. |
Blessed Hammer – Thunderstruck | The hammers are charged with lightning, which occasionally arcs between you and the hammer as it spirals through the air, causing 50% weapon damage as Lightning to enemies caught in the arcs. | The hammer is charged with lightning that occasionally arcs between you and the hammer as it spirals through the air, dealing 50% weapon damage as Lightning to enemies caught in the arcs. |
Blessed Hammer – Limitless | When the hammers hit an enemy there is a 50% chance that a new hammer will be created at the location of the monster that was hit. | When the hammer hits an enemy there is a 50% chance that a new hammer will be created at the location of the enemy hit. |
Blessed Hammer – Icebound Hammer | The hammers are made of ice, chilling enemies they pass through and have a 10% chance to explode on impact, freezing enemies within 6 yards for 2 seconds. | The hammer is made of ice, chilling enemies it passes through and has a 10% chance to explode on impact, Freezing enemies within 6 yards for 2 seconds. |
Blessed Hammer – Dominion | The Hammers will now orbit you as you move. | The Hammers now orbit you as you move. |
Blessed Shield – Advanced Tooltip | Cost: 20 WrathHurl a celestial shield at enemies, dealing 280% weapon damage and 100% of shield Block Amount as damage. The shield will ricochet between 3 nearby enemies. | Cost: 20 WrathHurl your shield, dealing 280% weapon damage plus 100% of shield Block Amount as damage. The shield will ricochet to 3 nearby enemies. Requires a shield. |
Blessed Shield – Staggering Shield | The shield becomes charged with lightning and has a 25% chance to stun the first enemy hit for 1.5 seconds. Each enemy hit reduces the chance to stun by 5%. | The shield becomes charged with lightning and has a 25% chance to Stun the first enemy hit for 1.5 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned. |
Blessed Shield – Shattering Throw | When the shield hits an enemy it splits into 3 small fragments which bounce between enemies nearby, dealing 50% weapon damage to all enemies they hit. | When the shield hits an enemy, it splits into 3 small fragments that bounce between nearby enemies, dealing 50% weapon damage to all enemies hit. |
Blessed Shield – Piercing Shield | The shield no longer bounces, but pierces through all enemies with a 50% chance of knocking them aside. | The shield no longer bounces, but pierces through all enemies with a 50% chance to knock them aside. |
Judgment – Penitence | For every monster upon whom you pass judgment, you heal for 206.4355 Life per second for 3 seconds. | For every enemy upon whom you pass judgment, you heal for 206.4355 Life per second for 3 seconds. |
Judgment – Mass Verdict | All monsters that are judged are first drawn into the center of the judged area. | All enemies judged are first drawn into the center of the judged area. |
Judgment – Deliberation | Increases the duration of the root to 10 seconds. | Increase the duration of the root to 10 seconds. |
Judgment – Resolved | Damage dealt to judged monsters has a 0% chance to be a Crushing Blow. | Damage dealt to judged enemies has an 80% increased chance to be a Critical Hit. |
Judgment – Conversion | Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order, who fight by your side for 5 seconds. Each Avatar will attack for 100% of your weapon damage. | Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order who fights by your side for 5 seconds. Each Avatar attacks for 100% of your weapon damage. |
Shield Glare – Advanced Tooltip | Cooldown: 12 secondsLight erupts from your shield, blinding all enemies up to 30 yards in front of you for 4 seconds. | Cooldown: 12 secondsLight erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds. Requires a shield. |
Shield Glare – Divine Verdict | Blinded enemies take 20% more damage from all sources for 4 seconds. | Blinded enemies take 20% more damage for 4 seconds. |
Shield Glare – Zealous Glare | Gain 12 Wrath for every enemy blinded. | Gain 12 Wrath for each enemy Blinded. |
Shield Glare – Subdue | Enemies hit by the glare will be slowed by 80% for 6 seconds. | Enemies hit by the glare are Slowed by 80% for 6 seconds. |
Akarat’s Champion – Advanced Tooltip | Cooldown: 120 secondsExplode with the power of your order gaining 100% additional Wrath generation and 25% Attack Speed for 20 seconds.The first time you take fatal damage while Akarat’s Champion is active, you will be returned to full health. | Cooldown: 120 secondsExplode with the power of your order, gaining 25% increased Attack Speed and 100% increased Wrath regeneration for 20 seconds.The first time you take fatal damage while Akarat’s Champion is active, you will be returned to full health. |
Akarat’s Champion – Fire Starter | Damage dealt while in this form also inflicts 25% weapon damage as Fire. | When you spend 20 Wrath, you explode and deal 100% weapon damage as Fire to nearby enemies. |
Akarat’s Champion – Embodiment of Power | Enemies within 7 yards of you will occasionally become frozen in fear for 3 seconds. | Enemies within 7 yards of you have a 20% chance to become frozen in Fear for 3 seconds. |
Akarat’s Champion – Rally | Any time you deal damage there is a 50% chance you will reduce the cooldown of your skills by 1 second.Does not affect Akarat’s Champion. | Each time you deal damage, there is up to a 50% chance to reduce the cooldown of your skills by 1 second.Does not affect Akarat’s Champion. |
Akarat’s Champion – Hasteful | While in the form of Akarat’s Champion, your movement speed is increased by 30%. | Gain 30% increased movement speed while Akarat’s Champion is active. |
Consecration – Frozen Ground | The consecrated ground becomes frozen. Enemies that walk into the frozen ground have their movement speed reduced by 60% and have a 40% chance to be frozen for 2 seconds. | The consecrated ground becomes frozen. Enemies that walk onto the frozen ground are Slowed by 60% and have a 40% chance to be Frozen for 2 seconds. |
Consecration – Bathed in Light | Increase the radius of the consecrated ground to 24 yards. | Increase the radius of the consecrated ground to 24 yards and increase the amount you and your allies heal for to 2477.226 Life per second. |
Consecration – Shattered Ground | Enemies standing on consecrated ground will take 95% weapon damage as Fire per second. | Enemies standing on consecrated ground take 95% weapon damage as Fire per second. |
Consecration – Fearful | Enemies standing on the consecrated ground have a 100% chance to be feared for 3 seconds. | Enemies standing on consecrated ground have a 100% chance to be Feared for 3 seconds. |
Bombardment – Advanced Tooltip | Cooldown: 1 secondsCall in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 440% weapon damage to enemies within 12 yards of the impact zone.The bombardment continues on randomly targeted monsters nearby for the next 5 seconds. | Cooldown: 1 secondsCall in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 440% weapon damage to enemies within 12 yards of the impact zone.The bombardment continues on randomly targeted enemies nearby for the next 5 seconds. |
Bombardment – Barrels of Tar | In place of the burning spheres, barrels of sticky tar are hurled that cover the area, slowing monsters who walk throught it by 80%. | In place of the burning spheres, barrels of sticky tar are hurled and cover the area, Slowing enemies who walk through it by 80%. |
Bombardment – Annihilate | Each impact has a 0% chance to deal a Crushing Blow. | Each impact has a 100% Critical Hit Chance. |
Bombardment – Mine Field | Each impact scatters 2 mines onto the battlefield which explode when enemies walk near them dealing 160% weapon damage to everything within 10 yards. | Each impact scatters 2 mines onto the battlefield that explode when enemies walk near them, dealing 160% weapon damage to all enemies within 10 yards. |
Bombardment – Impactful Bombardment | A single, much larger ball of explosive pitch is hurled at the targeted location dealing 3950% weapon damage to everything within 18 yards. | A single, much larger ball of explosive pitch is hurled at the targeted location dealing 3950% weapon damage to all enemies within 18 yards. |
Bombardment – Targeted | The bombardment will no longer randomly find targets nearby, it will instead continue to fall on your initial target. | Instead of randomly finding targets nearby, the bombardment it will continue to fall on your initial target. |
Punish – Advanced Tooltip | Generate: Wrath per attackStrike your enemy for 200% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 seconds. | Generate: Wrath per attackStrike your enemy for 200% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 seconds. Requires a shield. |
Punish – Retaliate | When you block with Hardened Senses active, your attacker takes 70% weapon damage. | When you block with Hardened Senses active, you deal 70% weapon damage to the attacker. |
Punish – Celerity | When you block with Hardened Senses active, your attack speed is increased by 15% for 3 seconds. | When you block with Hardened Senses active, you gain 15% increased Attack Speed for 3 seconds. |
Punish – Rebirth | When you block with Hardened Senses active, your Life per Second is increased by 990.8904 for 2 seconds. | When you block with Hardened Senses active, you gain 990.8904 increased Life regeneration for 2 seconds. |
Punish – Fury | When you block with Hardened Senses active, your Critical Hit Chance will be increased by 15%. This chance will be removed after your next attack. | When you block with Hardened Senses active, you gain 15% increased Critical Hit Chance for your next attack. |
Smite – Advanced Tooltip | Generate: Wrath per attackSmite enemies 15 yards away with holy chains that deal 165% weapon damage as Holy. The chains break off and strike at 3 enemies within 20 yards, each dealing 125% weapon damage as Holy. | Generate: Wrath per attackSmite enemies up to 15 yards away with holy chains that deal 165% weapon damage as Holy. The chains break off and strike up to 3 additional enemies within 20 yards for 125% weapon damage as Holy. |
Smite – Shared Fate | The chains bind those they hit, causing them to share one another’s fate. 100% of the damage done to any bound enemy is also dealt to all other bound enemies. | The chains bind those they hit, causing them to share one another’s fate. Enemies who share fate will be stunned for 2 seconds if they move 15 yards away from each other. |
Smite – Reaping | Your life per second is increased by 247.7226 for every enemy hit by the chains for 2 seconds. This effect can stack up to 4 times. | Gain 247.7226 increased Life regeneration for 2 seconds for every enemy hit by the chains. This effect stacks up to 4 times. |
Smite – Surge | The range is increased to 30 yards. | Increase the range to 30 yards. |
Slash – Zeal | For every enemy hit, your attack speed is increased by 3% for 3 seconds. This effect can stack up to 5 times. | Gain 3% increased Attack Speed for every enemy hit for 3 seconds. This effect stacks up to 5 times. |
Slash – Electrify | The slash becomes pure lightning, and has a 25% chance to stun enemies for 1.5 seconds. | The slash becomes pure lightning and has a 25% chance to stun enemies for 1.5 seconds. |
Slash – Crush | You have a 0% chance to deal a Crushing Blow. | Slash gains 20% increased Critical Hit Chance. |
Slash – Guard | Your armor is increased by 5% for every enemy hit. This effect can stack up to 5 times. | Gain 5% increased armor for each enemy hit. This effect stacks up to 5 times. |
Provoke – Advanced Tooltip | Cooldown: 20 seconds Generate: 30 WrathTaunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds. |
Cooldown: 20 seconds Generate: 30 WrathTaunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds. |
Provoke – Flee Fool | Provoke no longer taunts, but causes monsters to flee in terror 8 seconds. | Provoke no longer taunts, but instead causes enemies to flee in Fear for 8 seconds. |
Provoke – Hit Me | For 4 seconds after casting Provoke your block chance is increased by 50%. | Gain 50% increased Block Chance for 4 seconds after casting Provoke. |
Iron Skin – Charged Up | Your metal skin is electrified, dealing 250% weapon damage as Lightning per second to enemies within 8 yards. | Your metal skin is electrified, giving you a 20% chance to Stun enemies within 10 yards for 2 seconds. |
Iron Skin – Reflective Skin | Deal 50% of damage absorbed while Iron Skin is active back at attackers. | While active, you deal 200% thorns damage to all attackers. |
Iron Skin – Flash | While active, your movement speed is increased by 60% and you can move through enemies unimpeded. | If you take damage while Iron Skin is active, your movement speed is increased by 60% for 5 seconds and you can move through enemies unhindered. |
Indestructible – Advanced Tooltip | Gain 1% Armor for every 3% of Life missing. | Gain 1% Armor for every 3% of maximum Life missing. |
Wrathful – Advanced Tooltip | Gain 50% Wrath regeneration for 3 seconds when you successfully block. | Each point of Wrath spent heals you for 165.1484 Life.Heal amount is increased by 1% of your Health Globe Healing Bonus. |
Finery – Advanced Tooltip | Gain m60 resistance to all elements for every different color gem socketed into your gear.If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.This skill is affected by your characters: Level (set to 60 for example above) | Gain m60 Strength for every gem socketed into your gear.This skill is affected by your characters: Level (set to 60 for example above) |
Heaven’s Fury – Blessed Ground | The ground touched by the ray becomes blessed, scorching it and dealing 975% weapon damage over 5 seconds to any enemy who walks through it. | The ground touched by the ray becomes blessed, scorching it and dealing 975% weapon damage over 5 seconds to enemies who walks through. |
Heaven’s Fury – Fires of Heaven | The ray is focused on your shield in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 950% as Holy to all enemies it hits.The cooldown is removed. Now costs 40 Wrath. | The ray is focused on your shield in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 950% as Holy to all enemies it hits.The cooldown is removed. Now costs 40 Wrath. |
Justice – Sword of Justice | Whenever your sword hits an enemy, your movement speed is increased by 2% for 3 seconds. This effect can stack up to 5 times. | Hurl a sword of justice at your enemies. When the sword hits an enemy, gain 2% increased movement speed for 3 seconds. This effect stacks up to 5 times. |
Justice – Crack | When the hammer hits an enemy there is an 80% chance it will crack into 2 smaller hammers which fly out and deal 175% weapon damage as Holy. | When the hammer hits an enemy, there is an 80% chance it will crack into 2 smaller hammers that fly out and deal 175% weapon damage as Holy. |
Justice – Hammer of Pursuit | The hammer will now seek out nearby targets and deal 200% weapon damage. | The hammer seeks out nearby targets and deal 200% weapon damage. |
Justice – Burst | The hammer is charged with lightning and explodes on impact 25% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 seconds. | The hammer is charged with lightning and explodes on impact, dealing 25% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 seconds. |
Justice – Holy Bolt | Throw a bolt of holy power, healing you and your allies for 330.2968 – 495 Life whenever the bolt hits an enemy. | Throw a bolt of holy power that heals you and your allies for 330.2968 – 495 Life when it hits an enemy. |
Phalanx – Advanced Tooltip | Cost: 30 WrathSummon powerful avatars who charge forward to the targeted destination. Enemies caught in the path of the charge take 295% weapon damage. | Cost: 30 WrathSummon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 295% weapon damage. |
Phalanx – Bowmen | The summoned avatars wield bows and attack enemies as they march, dealing 100% weapon damage. | The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 100% weapon damage. These bowmen follow you as you move for 10 seconds. |
Phalanx – Shield Charge | The summoned avatars charge the target and all perform a shield bash, damaging the enemies at that location dealing 75% weapon damage. | The summoned avatars charge the target and perform a shield bash, dealing 75% weapon damage to enemies at that location. |
Phalanx – Stampede | Summon warhorses that charge and knockback the enemy with a 25% chance to stun enemies for 2 seconds. | Summon warhorses that charge and knockback with a 25% chance to Stun enemies for 2 seconds. |
Phalanx – Shield Bearers | The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. | The avatars no longer walk forward, but stand at the summoned location, blocking all enemies from moving through.The Avatars can only be summoned once every 30 seconds. |
Phalanx – Bodyguard | Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you, who fight by your side for 10 seconds. Each Avatar will attack for 100% of your weapon damage as Physical.The Avatars can only be summoned once every 30 seconds. | Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for 100% of your weapon damage as Physical.The Avatars can only be summoned once every 30 seconds. |
Laws of Hope – Advanced Tooltip | Cooldown: 30 secondsActive: Empower the Law, healing you and your allies for Life per second for seconds.Passive: Recite the Law, healing you and your allies for Life per second.
Only one Law may be active at a time. |
Cooldown: 45 secondsActive: Empower the Law, surrounding you and your allies in a shield for seconds that absorbs up to damage.Passive: Recite the Law, healing you and your allies for Life per second.
Only one Law may be active at a time. |
Laws of Hope – Wings of Angels | Active: Empowering the Law increases movement speed for you and your allies by %, and it allows everyone affected to run through enemies unimpeded. | Active: Empowering the Law also increases movement speed for you and your allies by %, and allows everyone affected to run through enemies unimpeded. |
Laws of Hope – Eternal Hope | Active: Empowering the Law also increases everyones maximum Life by 10%. | Active: Empowering the Law also increases the maximum Life of you and your allies by 10%. |
Laws of Hope – Hopeful Cry | Active: Empowering the Law also has a 5% chance to make nearby enemies drop Health Globes. | Active: Empowering the Law also grants a 5% chance to cause nearby enemies to drop Health Globes. |
Laws of Hope – Faith’s Reward | Active: Empowering the Law will also heal you and your allies for 165.1484 Life for every point of Wrath that you spend. | Active: Empowering the Law also heals you and your allies for 165.1484 Life for every point of Wrath that you spend. |
Laws of Hope – Stop Time | Active: Empowering the Law causes all health loss and regeneration to pause. | Active: Empowering the Law also causes all health loss and regeneration to pause for seconds. |
Laws of Justice – Advanced Tooltip | Cooldown: 30 secondsActive: Empower the Law, granting you and your allies increased resistance to all elements for seconds.Passive: Recite the Law, increasing you and your allies resistance to all elements by .
Only one Law may be active at a time. |
Cooldown: 45 secondsActive: Empower the Law, granting you and your allies increased resistance to all elements for seconds.Passive: Recite the Law, granting you and your allies increased resistance to all elements.
Only one Law may be active at a time. |
Laws of Justice – Protect the Innocent | Active: Empowering the Law also redirects % of the damage taken by allies to you for the next seconds. | Active: Empowering the Law also redirects % of the damage taken by your allies to you for the next seconds. |
Laws of Justice – Immovable Object | Active: Empowering the Law also increases armor for you and your allies by for seconds. | Active: Empowering the Law also increases Armor for you and your allies by for seconds. |
Laws of Justice – Faith’s Armor | Active: Empowering the Law also surrounds you and your allies with shields of faith. The shields absorb incoming damage, expiring once that amount of damage is reached. | Active: Empowering the Law also surrounds you and your allies with shields of faith for seconds. The shields absorb up to damage. |
Laws of Justice – Decaying Strength | Active: While the Law is empowered any time an enemy attacks you or your allies the enemies damage dealt is lowered by % for seconds, up to a maximum of %. | Active: While the Law is empowered any enemy who attacks you or your allies will deal % reduced damage for seconds, stacking up to a maximum of %. |
Laws of Justice – Bravery | Active: Empowering the Law grants immunity to control imparing effects to you and your allies for seconds. | Active: Empowering the Law also grants immunity to control impairing effects to you and your allies for seconds. |
Laws of Valor – Advanced Tooltip | Cooldown: 30 secondsActive: Empower the Law, granting you and your allies % increased Attack Speed for seconds.Passive: Recite the Law, granting you and your allies % increased Attack Speed.
Only one Law may be active at a time. |
Cooldown: 45 secondsActive: Empower the Law, granting you and your allies % increased Attack Speed for seconds.Passive: Recite the Law, granting you and your allies % increased Attack Speed.
Only one Law may be active at a time. |
Laws of Valor – Frozen in Terror | Active: When you empower the Law you have a % chance to stun each enemy within yards for seconds. | Active: Empowering the Law also grants you a % chance to Stun all enemies within yards for seconds. |
Laws of Valor – Unstoppable Force | Active: Empowering the law reduces Wrath cost of all skills by % for seconds. | Active: Empowering the law also reduces the Wrath cost of all skills by % for seconds. |
Laws of Valor – Answered Prayer | Active: Empowering the Law also has a % chance to turn Health Globes within yards into Nephalem Glory Orbs. | Active: Empowering the Law also grants a % chance to drop Nephalem Glory Orbs on hit. |
Blunt – Advanced Tooltip | Damage dealt by Justice and Blessed Hammer is increased 20%. | Increase the damage of Justice and Blessed Hammer by 20%. |
Shield Bash – Advanced Tooltip | Cost: 30 WrathCharge at your enemy, bashing him and all neaby foes with your shield, dealing 100% weapon damage plus 100% of the shield’s Block Amount as damage as Holy. | Cost: 30 WrathCharge at your enemy, bashing him and nearby foes. Deals 100% weapon damage plus 100% of your shield’s Block Amount as Holy damage. Requires a shield. |
Shield Bash – Shattered Shield | The shield shatters into other smaller fragments, hitting more enemies. The extra enemies hit take 325% weapon damage and 100% of your shield’s Block Amount as damage. | The shield shatters into other smaller fragments, hitting more enemies for 325% weapon damage plus 100% of your shield’s Block Amount as damage. |
Shield Bash – Shield Cross | Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields will take 135% weapon damage and 40% of your shield’s Block Amount as damage. | Additional shields erupt from you in a formation. Enemies hit by any of the additional shields take 135% weapon damage plus 40% of your shield’s Block Amount as damage. |
Shield Bash – Pound | Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards. | Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards. |
Towering Shield – Advanced Tooltip | Gain 3% Block Chance every second. This bonus is reset 1 seconds after you successfully block an attack. | Gain 2.5% Block Chance every second. This bonus is reset 1 seconds after you successfully block an attack. |
Righteousness – Advanced Tooltip | Your primary skills generate an additional 3 Wrath. | Your primary skills generate an additional 3 Wrath.Increase maximum Wrath by 30. |
Divine Fortress – Advanced Tooltip | Your Armor is increased by your shield’s Block Chance. | Your Armor is increased by a percent equal to your shield’s Block Chance. |
(Forrás: incgamers)