Ahogy eddig megszokhattuk, ami a képernyőn van azt látjuk, pl. a zárt ajtó mögött a monstereket,de ők minket nem, ez a D3-ban sem lesz másképp-közölte Bashiok.Jelenleg egy olyan line of sight effekten dolgoznak, amely hasonlít kissé a Fog of Warhoz (stratégia játékokban használatos effekt, ahol nincs egységed az a terület újra elsötétül), de az egyes tárgyak blokkolásával függ össze.
Bashiok bluepost…
To clarify, in all versions of Diablo III that has been shown or seen publicly, all monsters are viewable on screen at all times regardless of what your actual character could possibly see. So if a door is closed, you could still see the skeletons waiting for you on the other side. This brought a small amount of critique a while ago but never really became a huge complaint.Somewhat recently we've been trying out the line of sight mechanic (maybe also called fog of war by some). It's not dependent on light radius, it's simply what's blocked by geometry. It introduces all sort of technical issues for us, not that they're insurmountable, but it's something we're playing around with.
I think a lot of the people on this forums sort of lean toward the “D2.5” preferences so I kind of meant it as a rhetorical question.
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