Kezdőlap Hírek Nem lesznek továbbra sem Unidentified cuccok az AH-ban, ne hasonlítsuk a HotS...

Nem lesznek továbbra sem Unidentified cuccok az AH-ban, ne hasonlítsuk a HotS bossfightokat a Diablo 3-sokhoz

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A Blizzard nem tervezi továbbra sem, hogy unidentified (azonosítatlan) tárgyak kerüljenek az AH-ba. Indoklásuk szerint hasonlítana a már Diablo 2-ben ismert Gamble (zsákbamacska) módszerhez, mely goldsinknek jól funkciónálna, viszont elvenné túlságosan is a figyelmet a játéktól, hogy az emberek többet lógnak az AH-ban jobb itemek után vadászva, ezért a craftolást tovább szeretnék erősíteni. Amúgy az unidentified itemek árusítása jól megy a trade csatornákon, élvezik a játékosok a vásárlásukat, eladásukat.

Továbbá nem ildomos összehasonlítani a Heart of the Swarmos bossfightokat a Diablo 3-ban találhatóakat, hisz előbbi RTS, utóbbi H&S, tehát más játékstílust képvisel. A Diablo 3-ban több hősre, képességekre és erősségre vannak optimalizálva a Bossok, persze ez nem jár azzal, hogy egyedül játszva ne lennének ölhetőek. Egyelőre a fejlesztők elégedettek a jelenlegi bossfightok minőségével.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have no plans at this time to allow unidentified items (UnIDs) to be posted on the Auction House.

I have heard this come up on a couple of occasions so let me hop in and clarify for you guys. Selling and buying UnID items is certainly something some people enjoy doing, even given the potential for scamming. The reason we don’t really want to reinforce this is because we are really trying to refocus the game away from the auction house in general so we don’t want to add even more reasons for people to rely on it.

What we would be more likely to consider doing is concepts like Gheed from D2 where you have the ability to spend gold in game to “pull the lever” for good items while giving you some control over what the item you get will be.

I’ve spoken on this topic before but crafting is certainly a good place to introduce mechanics of this nature. Crafters didn’t really end up fulfilling their intended role so we frequently discuss ways to improve them and rerolling the stats of an item is one of the ideas that has come up before.

Blizzard – why didn’t you get *these* guys to work on D3?
Grimiku: We love some of our boss fights (like Belial, Butcher, and Diablo), but agree that some of them could be better. We’re certainly interested in hearing feedback about what you think could make a boss fight more fun, and would like to hear any examples you may have. The more specific, the better. The examples can come from any game, but if you’re referencing HOTS, then please try to avoid sharing any spoilers, if you can.

It’s worth noting that opinions are probably going to vary quite a bit on this. Some players may like the idea of needing to tether a charging boss to a heavy object to slow him down, (even if the strength of those tethers scaled with a hero’s power) while other players may find the mechanic a frustrating chore after a few times.

Something else to consider while offering suggestions is that different games are going to have different limitations when it comes to bosses. For example in Diablo III, the encounters have to work with heroes that have different skills and power levels. I bring this up because not every game has to consider this, and designers can tune a boss knowing exactly what a player’s damage output, skill selection, and health pool is going to be.

 

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