Kezdőlap Egyéb Bye Bye Class spec itemek?

Bye Bye Class spec itemek?

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A tavalyi Blizzcon videokon még feltűnt 1-1 class specifikus item pl. Barbár fejsze, Wizard staff, Witch Doctor wand. Ez mára a múlté. A Diablo 3 úgy lesz megalkotva, hogy a szörnyek ne csak olyan itemeket a dobjanak, amiket te akarsz vagy tudsz is használni, mert az tönkrevágná a játékb gazdaságát és az abban átfolyó kereskedelmet. Egyelőre a karakterek nem használhatják az összes fegyvertípust csak egy részét, de aggodalomra semmi ok, mert így is hatalmas lesz az off buildek száma (pl. rúnák miatt), és természetesen az egyes karakterek által használható fegyvertípusok száma is változhat még. A páncélok használatát illetően ilyen korlátozás jelenleg nem áll fenn. A fegyvereken a statok, valamint az elő és utótagok változatosak lesznek és nem optimálisak bizonyos karakterek számára, mint a WoW-ban.

Bashiok bluepost…

We don’t want to bias the drop system into only giving you items you want or can use, it would be a trading and economic killer. We want to encourage trading and encourage people to see worth in items even if they can’t use them – give them to friends, use them for other characters, sell them, trade them, etc.

Along those lines but somewhat off-topic we do now have some restrictions on weapon types usable by each class. It’s been part of the game for a while now. Allowing every class to use every weapon type was actually going to require a huge amount of time and effort and it would have meant cutting out or cutting into other features. We evaluated really how often people would want to have their class holding a weapon type that (traditionally) contradicted their class-style versus that work going in to other features – specifically having a lot more skills and a lot more skill-rune effects. We made the obvious choice which is making sure there are a ton of awesome skills and rune effects to choose from.

Because I can see the conclusions being jumped to RIGHT NOW in my old cranium – let me state that weapon types do not dictate stats. At least not wholly (barbarians can’t use staves so there’s no point in allowing fury related stats on them). We understand that the game is about variation, customization, and experimentation in class builds. We’re not World of Warcraft, we’re not looking to make weapon stats “optimal” for the types and classes that will use them. Which is to say, we’re not going to put specific stats in specific amounts on each weapon of a specific type because we’re making assumptions about what each class wants out of their stats. We want variation, and experimentation, and all that good stuff. These restrictions don’t affect those goals, it really just means you probably won’t see a wizard lugging around a two-handed axe. Kind of a bummer, but then think about what it affords us to work on with more and better looking skills, a more robust rune-skill system, etc. We want to spend our time and effort on what makes sense to making the game better.

Bashiok bluepost…

Our intention isn’t to limit build potential by limiting what weapon types each class can use, and I attempted to explain that in my original post. So yes, we want to have a large variation of stats on all weapons to allow for experimentation and “off-build” customization.

There still aren’t any armor restriction planned. Armor is a different issue as it’s shown in much the same was as Diablo II, so more types don’t actually increase the animation/modeling costs like weapon types would.

The list of what weapon types are or aren’t allowed for each class aren’t final and could change. They’re fairly logical choices and what is most commonly seen as closely tied to the hero archetypes. In our current game the wizard can’t wield a two-handed sword for instance, but can still use a one handed sword and shield if so desired.

Az utóbbi idők híreiből egyre inkább az derül ki, hogy a Blizzard tényleg egy minden mértékig változatos és pörgös játékmenetű Diablo 3-t készül majd piacra dobni,ami nem is baj, mert ahogy sokak számára (és számomra is) a Diablo 2 egy idő után élvezetes játékból monoton farmolásba csapott át, lerombolva ezzel az  izgalmas játékélmény illúzióját.

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