Kezdőlap Egyéb A Wizard teleportjának cooldownja csökkenthető rúnákkal illetve a skill treeben

A Wizard teleportjának cooldownja csökkenthető rúnákkal illetve a skill treeben

13
0
MEGOSZTÁS

Bashiok bácsi bejelentette nekünk, rajongóinak, hogy a Wizard teleport skilljének a cooldownját csökkenteni tudjuk. A jelenlegi 9 másodperces cooldownt rúnákkal, illetve a skill treeben tudjuk redukálni. Nem túl sok információ, de több mint a semmi, és most a teljes szöveg Bashiktól:

Bashiok bluepost…
In general most people seem to be concerned with the cooldown on teleport as it relates to other skills. As some have pointed out, the game isn’t finished. Cooldown times, damage amounts, etc. are all sort of best guesses at this point as to what will be close to balanced. It likely won’t be. Not until all the classes are implemented and the majority of skills are nailed down can we start finalizing runes and balancing the skills. It’s a fine topic to discuss, what is or is not balanced, but to actually argue over it is ridiculous in and of itself. Through skill point spending and runes the cooldown time on teleport can be reduced. But that’s not really the point. Another concern, also a bit premature, is that now the barbarian leap skill will be the ultimate travel skill and everyone will play a barb because he can just jump through the entire game and do boss runs the fastest and we’ll have to add a leap-enigma to fix the game once it’s… No. We don’t have intend to have any one skill as the ultimate travel skill.
Ok ..u might argue that teleport encourages rushing and not to play the game as intended – i belive this should be the players choice…not imposed by the game
Bashiok: I did quote this one part of the OPs post because I see it as a common perception throughout a lot of posts. That the player should be allowed to self moderate how they choose to play the game. It should DEFINITELY be the players choice… as to what class they want to play. If you’re playing a witch doctor you shouldn’t be essentially forced to level a wizard because they’re able to travel, kill, and get item drops faster than any other class. Once a player finds the best way to do something they’ll do it. There’s no self moderation there. Once you discover that the fastest way to travel in super mario sunshine is to do a leaping belly slide, you slide around on your belly looking like a fool for the rest of the game. It’s obviously not intended for you to be jumping and belly sliding like an idiot for the entire game, but once you discover those little tricks there’s no going back. There’s no moderation on those things. It’s immediately accepted and adopted as an intended mechanic, because it serves our goals within the game. No matter how glitchy or silly it looks. We want to encourage player choice and ability to play the class they want to play. Leaving one class with a skill that’s essentially broken like a cooldown-less teleport – we would be killing player choice.

Szerintem nem volt túl jó ötlet kipostolnia ezt Bashioknak. Értelmetlennek látom, hogy ilyen információkat osszanak meg velünk, amíg be sem jelentették az 5. kasztot, ergo nem nagyon tudják még kiegyenlíteni a kasztok képességeit. Majd ha bejelentették az ötödiket és a beta test beindult utána beszélhetünk róla.

Egy másik témánál olvashattunk arról, hogy állítólag minden kaszt tud majd “ugrani” hasonló képpen mint a barbár(Leap Attack), ami logikusnak ís tűnhet ha jobban belegondolunk, a Barbár ugrál, a Wizard teleportál. Talán a Witch Doctor csinál magának egy hidat csontokból, vagy kilövi magát a csontokkal. Miért ne? És a Monk? Lehet ötletelni.

Forrás: