Kezdőlap Egyéb Bashiok kérdezz-felelek

Bashiok kérdezz-felelek

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MEGOSZTÁS
Bashiok rövid kérdezz-felelek módban válaszolta meg az elé kerülő, több kérdést is magában foglaló kérdéssort a hivatalos fórumon. A válaszok, röviden és tömören:

  • Nem lesz LAN
  • Lesznek chat szobák a klánoknak és csapatoknak
  • Egyelőre nem valószínű, hogy lesznek közös USA-EU serverek, nem ez az elsődleges szempont
  • Balance kérdésben támaszkodunk a játékosok véleményére is
  • A kiegészítők általában olcsóbbak valamennyivel, mint az alapjáték, nem kell félni
  • A cég általában mellőzi az innovációt a játékai során, náluk a játékélmény az első, általában maradnak a jól bevált dolgoknál, de azért néhány újdonság belefér
  • A voice chatet ki lehet, kapcsolni, ahogy a Starcraft 2 esetében

Bashiok bluepost…


Q u o t e:
1) No LAN Support


Correct.


Q u o t e:
2) No chat rooms


There will be chat rooms, they're just not making launch. Probably.

[ed] So Frank was out for interviews in EU it seems (?) and said something to the effect of “no chat rooms” but there would be chat for guilds and groups. Which is more or less what was said before. That it would be more about getting people into focused discussions instead of just having free for all chat systems. In any case, I don't know a lot about it. Personally, chat rooms are soooooo 2002.


Q u o t e:
3) Paid DLC
It seems that maps and “expansion packs that are really part of the base game” are bumping the total price of SC2 to over $100 quite easily. I have no plans to buy the game, but I find that a little alarming. I hate to imagine how much D3 will cost in total- combined with the next factor:


Alarming! How much was Lord of Destruction? Expansion packs are sold for skrilla.

If, however, you want to argue that StarCraft 2: Wings of Liberty is not a full sized and full-featured stand-alone release then… well you're not going to buy it anyway so …


Q u o t e:
4) Pay-to-play
It has turned out that SC2 is indeed Pay-to-Play, despite all the promises we've had otherwise, in regions outside of the US. For example, Russian and South American players must subscribe to battle.net and get a set amount of “game hours” that expire and need to be renewed. Will such a system exist for D3?


We tailor our business models for each country/region based on many factors. Here in the US I can walk into a game store, buy a boxed product for about $60, take it home, and I generally expect that to include free multiplayer (unless I know it's a subscription MMO or whatever). That's not something you can do in all other countries, most don't have game stores, and so it's not something they generally work with. The exact same tailoring has been used for World of Warcraft.


Q u o t e:
5) Region Locking


Here's the last thing that was said on region locking (this was Sigaty btw):

Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account – or a global account?
A: Jumping to the region you want is definitely in the long term plan for Battle.net, although we do have some concerns about communicating properly to the player what's happening if they choose this because it WILL affect the latency of the game. As far as a date on when, I don't have one yet. There are a number of features that we want to make sure get out their first and jumping to different servers is lower on the priority list at the moment.


Q u o t e:
6) Statistical Balance Design
The developers for SC2 have been strictly using a statistical approach to balancing their game, ignoring player feedback and instead using only data harvested from the beta gameplay to balance their units.


Hahaha. You're hilarious. We all play. All the designers and developers play. Some on semi-pro levels. We're in contact with many pro players, our friends and family that are playing, we read the forums, we read fansites, etc. etc. What I see as the main issue here is that a lot of the time people want balance changes based on flavor of the minute strategies without understanding that it's constantly evolving. So much so that from day to day the matchups could change dramatically.

Not seeing the balance changes you think should be made implemented is not the same as us ignoring the community and making arbitrary changes based on nothing but statistics. They're definitely a tool, but by no means are the sole or even biggest factor for balance changes.


Q u o t e:
7) Privacy Issues
Like Facebook and Google, Blizzard has been suffering its own acute privacy debacle- email addresses have been leaked


Well now you're just making stuff up.


Q u o t e:
and SC2 requires questionable privacy details with an unsafe EULA- being able to share details like your Facebook account, and not allowing you to 'friend' users unless you're willing to show them your “Real Name” and Facebook, etc. I hate to imagine this spilling over to D3


Everything stated here is vaguely incorrect to flat out wrong. You can add people to your friends list without being a RealID friend with them. The choice to ask for friend invites with Facebook friends is your choice. I don't even know what 'questionable privacy details with an unsafe EULA' is supposed to mean, but it SOUNDS like I should be pretty scared now.


Q u o t e:
8) Complete Lack of Innovation


Well that's just, like, your opinion, man.

Seriously though, game play first. We're not going to try all sorts of crazy things just to try to be different. Our interest is in putting out a fun game, not one that exists to try out unproven mechanics, or push graphics/computing boundaries. This has been a fairly regular trait amongst Blizzard games.


Q u o t e:
9) The switch to voice chat is horrendous. It leaves nothing to the imagination and makes you hate the people your playing with because of their ridiculous voices/accents (they all sound the same) and the breathing noises. Voice chat is horrible. I haven't played bnet voichat but every other voicechat i've ever played, counterstrike, xbx, ps3 is horrendous.


??? You can chat in-game through text, same as always. If you want though:

Menu -> Options -> Voice -> Uncheck “Enable Voice Chat”

Then there's no chance you'll ever hear anyone. But it's a great tool for quick communication between teammates if you have a regular two's partner. Or whatever.

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